Mate has a Sapphire Radeon 4850, can this card do Physx like a 9800GTX or not. If not is it worth him getting a Physx card to do the job. On my gtx it has a Physx tab and settings in the drivers, his does not so I assumed ATI never did Physx?
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.
It's a brilliant software library that is used far more extensively than people realise.. however, its ability to hardware accelerate on modern NVIDIA GPUs is limited, so on the whole most of the time the library itself is being used, having a card capable of it wont make much difference.
It's great from a programmers perspective though (not that will be of much interest to the average Joe)
This is the thingthe average joe hasn't seen what its capable of, so writes it off, developers know what its capable of and would like to get it into games... but everyone wants the proof before the pudding... so its a vicious circle.
The current generation hardware physx is quite capable and fully functional, other than its still a little bit low on the active bodies count for my tastes.
Unfortunatly no developer is going to spend time implementing features that aren't incidental ones and can be turned off without gameplay consequences, and the features that would make an impression on people would need to be much more integrated with the game so with the current state and attitudes of the market... everyone loses out.