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Physx

Associate
Joined
25 Nov 2011
Posts
131
Is it correct that it's supported on a game basis, by the development team as integral code and then executed client/gamer end. Does this mean it's possible to enable Physx on AMD GPGPU?
 
PhysX can be run on the CPU with AMD GPU's but requires a hack to do this.

Thought so.

When Physx is used properly it can look amazing, let alone the potential for changing the gameplay by making objects relate to reality closer. Thing is, Nvidia's cards at current can produce more advanced graphics than AMD's cards due to the Physx technology, questions is; £200 additional charge worth the increment for today's games?
 
The additional charge is me choosing between a 7950 and a 6804GB. I could save £200, by purchasing the Radeon and enabling Physx with my current 570. Does anyone know how the physx calculations are piped from one card to the other and implemented well.
 
Bad analogy.

That is like me saying, I want to get a 7970 but I see I can get the 660TI for £200 less.

You can do Hybrid but I have no clue how you go about it.

It's not an analogy insofar as the bounds haven't been described to you, 7950 has comparable FPS rates for popular titles as 680, but lacks physx. I already own a GTX570, i could load Physx from those CUDA and do the rendering on the Radeon. Makes sense in this context and is not parallel to what you said.

ALXAndy, are all CUDA used for Phsyx with this 'hack', if that is technically possible?
 
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