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i am prob wrong but i think they are pipelines , it wont make much of a diff what ever they are , on games that need a lot of shader work the ati card **** all over nvidia lolKierrox said:Can someone please explain how many pipelines a X1900 has because a lot of websites (including overclockers) say "48 pixel shader processors" but im not sure if that is actually pipelines?
Thanks
rippling said:i am prob wrong but i think they are pipelines , it wont make much of a diff what ever they are , on games that need a lot of shader work the ati card **** all over nvidia lol
So you are saying that the x1900 has the effective performance of 48 pixel pipelines?wizardmaxx said:X1900xt - 16 piplines x3 = 48 pixel shader processors
X1900gt - 12 piplines x3 = 36 pixel shader processors
" pixel pipeline is a videocard part that transfers pixel information. The more pixel pipelines, the faster the video card can process pixels.
Current top-end videocards, such as the Radeon X1900 XTX and the GeForce 7950 GX2, offer 16 (effectively 48, 3 pixel processors per pipe) and 2x24 pixel pipelines respectively."

I agree. My 7800 GT is brought to its knees at 12x10LoadsaMoney said:Obilvion is a shader intensive game, x1900 has 48x shader processors so they will all be utilised.![]()

ugly ferret said:I don't think it's cus of all the shaders, I just think it's been well optimised for ati drivers. My old 16 pipe, 16 pixel processor x1800xt ran oblivion incredibly well, only a couple of frames per second slower than my 48 pixel processor x1900xt. So pixel processors can't be the reason oblivion runs so well on ATi cards.
Physical pipelines seems to have a much greater effect on performance in general than number of processors.
I think Nvidia cards just performs poor in Oblivion and I'm sure its not the fault of Nvidia. Even my X1800 in Oblivions feels more fluid in the woods with the tree swaying than an 7950GX2 overclocked.qwerty07 said:I agree. My 7800 GT is brought to its knees at 12x10![]()
