Caporegime
http://www.eurogamer.net/articles/2...ross-platform-play-teases-character-transfers
Re: the debate as to whether or not AMD's Came Console wins would effect their PC platform CPU's
Planet Side 2 is one of those games that only makes use of primarily one CPU core, this gives AMD a disadvantage as their CPU's are slower than Intel where only one or a couple of cores are used.
AMD need to use all available cores to keep up with Intel, as seen in Crysis 3-
Crysis 3 is very much the exception in Games where AMD's CPU's perform at the same level at Intel's i7 4 core 8 thread CPU's.
I have always found it annoying when game developers code games like they did in 2003, they complain "its difficult"
My colleague is a software coder with published software used in the banking and security industries, naturally I have spoken at length with him about this multicore issue.
He hasn't written software that does not make use of multicore CPU's in many years, its more expensive and time consuming to code for multicore but not to do so in this day and age is not an option if you want your software to perform like its modern and not from 2003.
In my view game developers who code like its 2003 are just lazy, they can get away with it because they can always blame poor performance on the CPU even if that performance is still not great on a £250 Intel CPU.
To many 'enthusiasts' just nod and then spend £150 on cooling so they can run those CPU at ridicules overclocks just so they can get the game to run well.
Not to mention the proverbial "don't get AMD there rubbish at gaming, look at Arma II and Planet Side 2 for proof..."
The truth is there is no reason for any modern game to run badly on any CPU but for the developers laziness and / or incompetence.
IMO the PS4 running 8 slow cores will now force those developers to get with 2013~ if they want to have their product running well on that PS4.
This is IMO the first sign of that starting to take effect, hurray!
Re: the debate as to whether or not AMD's Came Console wins would effect their PC platform CPU's
Planet Side 2 is one of those games that only makes use of primarily one CPU core, this gives AMD a disadvantage as their CPU's are slower than Intel where only one or a couple of cores are used.
AMD need to use all available cores to keep up with Intel, as seen in Crysis 3-
Crysis 3 is very much the exception in Games where AMD's CPU's perform at the same level at Intel's i7 4 core 8 thread CPU's.
"To engineer the game for the PS4 is a lot easier because you have a consistent set of hardware that you're optimising against," Higby explained.
"It really is a challenge to optimize high-end PC games to be able to work on the pantheon of hardware that's available to players nowadays, it's just insane.
"The PS4 is a much more consistent, stable platform for us to be able to develop for. The big challenge with the PS4 is its AMD chip, and it really, heavily relies on multi-threading. We have the exact same kind of Achilles heel on the PC too. People who have AMD chips have a disadvantage, because a single core on an AMD chip doesn't really have as much horsepower and they really require you to kind of spread the load out across multiple cores to be able to take full advantage of the AMD processors.
"Our engine sucks at that right now. We are multi-threaded, but the primary gameplay thread is very expensive. The biggest piece of engineering work that they're doing right now, and it's an enormous effort, is to go back through the engine and re-optimise it to be really, truly multi-threaded and break the gameplay thread up. That's a very challenging thing to do because we're doing a lot of stuff - tracking all these different players, all of their movements, all the projectiles, all the physics they're doing.
"It's very challenging to split those really closely connected pieces of functionality across in multiple threads. So it's a big engineering task for them to do, but thankfully once they do it, AMD players who've been having sub-par performance on the PC will suddenly get a massive boost - just because of being able to take the engine and re-implement it as multi-threaded.
I have always found it annoying when game developers code games like they did in 2003, they complain "its difficult"
My colleague is a software coder with published software used in the banking and security industries, naturally I have spoken at length with him about this multicore issue.
He hasn't written software that does not make use of multicore CPU's in many years, its more expensive and time consuming to code for multicore but not to do so in this day and age is not an option if you want your software to perform like its modern and not from 2003.
In my view game developers who code like its 2003 are just lazy, they can get away with it because they can always blame poor performance on the CPU even if that performance is still not great on a £250 Intel CPU.
To many 'enthusiasts' just nod and then spend £150 on cooling so they can run those CPU at ridicules overclocks just so they can get the game to run well.
Not to mention the proverbial "don't get AMD there rubbish at gaming, look at Arma II and Planet Side 2 for proof..."
The truth is there is no reason for any modern game to run badly on any CPU but for the developers laziness and / or incompetence.
IMO the PS4 running 8 slow cores will now force those developers to get with 2013~ if they want to have their product running well on that PS4.
This is IMO the first sign of that starting to take effect, hurray!
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