Played Ps3 Last night

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Went to my mates house last night to play on his PS3 (ordered from states).

Quite surprised at the poor gfx
(only played need for speed carbon & ridge Racer)

Hes running a hd projector as well

oh well maybe the games are just rushed for the ps3 release?
 
Mono said:
Quite surprised at the poor gfx
(only played need for speed carbon & ridge Racer)

Hes running a hd projector as well

oh well maybe the games are just rushed for the ps3 release?

Interesting... most of the reviews I've read say the PS3 games' graphics are practically the same as the Xbox 360 with only slight differences in particular effects.
 
There's been some comparison shots between the PS3 and XBOX360 versions of RR when the PS3 was first released, and showed the PS3 was lacking in detail, as well as extra objects in the scenary.

It'll take time for developers to get the most out of the PS3, as archetecturally it is quite different. It's easier for developers to use the 3 identical cores on the 360 than the single PPC core and it's multiple SPE cores.

On paper through, the PS3 Cell CPU does have much more computational power than the 360, but the PS3's RSX graphics chip has about 20% less rendering capability than the Xenos ATI GPU in the 360 which may keep the 360 in the lead in the visual department.
 
Mono said:
Went to my mates house last night to play on his PS3 (ordered from states).

Quite surprised at the poor gfx
(only played need for speed carbon & ridge Racer)

Hes running a hd projector as well

oh well maybe the games are just rushed for the ps3 release?

Sure its a proper hd projector and not a hd compatible one. My mate thought he was running a hd display before I told him of his bad resolution.
 
Wrathamon said:
On paper through, the PS3 Cell CPU does have much more computational power than the 360, but the PS3's RSX graphics chip has about 20% less rendering capability than the Xenos ATI GPU in the 360 which may keep the 360 in the lead in the visual department.

Going OT slightly, am I going mad or have I seen somewhere that Sony plan to use the same Cell design, but running at 6GHz, in the next iteration of PlayStation?

This would be good news as it would mean the devs are familiar with the architecture and hence they can tap into the power of a PS4 much quicker.
 
ic1male said:
Going OT slightly, am I going mad or have I seen somewhere that Sony plan to use the same Cell design, but running at 6GHz, in the next iteration of PlayStation?

This would be good news as it would mean the devs are familiar with the architecture and hence they can tap into the power of a PS4 much quicker.

Not seen that myself, everything seems to be quiet on the PS4 front, and it'll probably stay that way for many years, except for very wild speculation!

But keeping the same processor archetecture makes sense.

We've had the Emotion Engine -> Cell for PS2->PS3
And x86->tripple core PPC for the XBOX->360

Completely new archeture for those two systems.

But Nintendo did the wise thing, with the Wii's Broadway processor being an updated faster PowerPC core derived from the Gamecube's Gekko. It also appears that the Wii's Hollywood graphics is also an updated faster version of the GC's Flipper. Dev's will have 4-5 years of experience under their belt that can be carried forward. It's one of the only real times that CPU has been kept the same!

Quick edit: In the past:

Nintendo:

6502 (Nes) -> 68000 (SNES) -> NEC VR4300 (N64) -> Gekko PPC (GC) -> Broadway PPC (Wii)

Sega:

Z80 (SMS) -> 68000 (Megadrive) -> Dual SH2 (32x / Nepture(unreleased) / Saturn) -> SH4 (Dreamcast)
(Zilog Z80 - fantastic 8 bit processor, I still develop Z80 code! :D)

Sony:

Custom R3000 (PS1) -> Emotion Engine (PS2) -> Cell (PS3)

Microsoft:

733MHz Mobile Celeron(128k cache) (XBOX) -> Tri-cored PPC (360)
 
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