SPOILER ALERT
Someone’s gone ahead and scanned the entire cover feature for Portal 2 in the latest Game Informer. Fast, wasn’t it?
Apparently, the game takes place hundreds of years after the original game. Aperture Science looks like it’s in some sort of jungle now. GlaDOS, the computer beast you killed during the first game, returns. Chell, the girl you played as in the first game, returns as the protagonist and test rat, as well. That may confuse you at first, since it’s hard to believe any human being is still alive after that time. We’ll go with GI and assume she’s been stashed in some chamber where she doesn’t age.
The previously mentioned co-op campaign is a separate story from the single-player game. Instead of playing as humans, you’ll play as two bipedal robots.
Valve’s throwing in new ways to make the Portal puzzles even harder. Physics gains a bigger role, where a portal could be used from an air vent to suck air from one area to another. Then there are reflection cubes, which can be used to reflect lasers from one cube to another.
For those worrying that Portal 2 will be as short as the first, Valve said that the first game was a “test bed”. The second game is a full-fledged release; thus the $60 price tag.
Not even two days since its formal reveal, but yet already, the Game Informer feature of Portal 2 is already online.
But we know what you want: the info. So here it is, served with chocolate cake.
* The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly.
* GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
* The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
* Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own.
* Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
* Reflection cubes will be added to the game for laser-based puzzles.
* Valve had no idea Portal 1 would be so big.
* The original Portal was seen as a “test bed”. The sequel will be a fully fledged title.
Already sounding awesome. We’re pumped. There’s some more info and scans over at PALGN.
Let’s just hope we get a debut trailer this week during GDC.
The game’s due out this holiday season for PC and 360. The magazine also mentions a Mac release.






Source: PALGN
systemwars.com

Someone’s gone ahead and scanned the entire cover feature for Portal 2 in the latest Game Informer. Fast, wasn’t it?
Apparently, the game takes place hundreds of years after the original game. Aperture Science looks like it’s in some sort of jungle now. GlaDOS, the computer beast you killed during the first game, returns. Chell, the girl you played as in the first game, returns as the protagonist and test rat, as well. That may confuse you at first, since it’s hard to believe any human being is still alive after that time. We’ll go with GI and assume she’s been stashed in some chamber where she doesn’t age.
The previously mentioned co-op campaign is a separate story from the single-player game. Instead of playing as humans, you’ll play as two bipedal robots.
Valve’s throwing in new ways to make the Portal puzzles even harder. Physics gains a bigger role, where a portal could be used from an air vent to suck air from one area to another. Then there are reflection cubes, which can be used to reflect lasers from one cube to another.
For those worrying that Portal 2 will be as short as the first, Valve said that the first game was a “test bed”. The second game is a full-fledged release; thus the $60 price tag.
Not even two days since its formal reveal, but yet already, the Game Informer feature of Portal 2 is already online.
But we know what you want: the info. So here it is, served with chocolate cake.
* The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly.
* GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
* The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
* Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own.
* Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
* Reflection cubes will be added to the game for laser-based puzzles.
* Valve had no idea Portal 1 would be so big.
* The original Portal was seen as a “test bed”. The sequel will be a fully fledged title.
Already sounding awesome. We’re pumped. There’s some more info and scans over at PALGN.
Let’s just hope we get a debut trailer this week during GDC.
The game’s due out this holiday season for PC and 360. The magazine also mentions a Mac release.






Source: PALGN
systemwars.com
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