Portal 3 Idea

I never even noticed the please do not turn off your consoles message...

And FoV is completely irrelevant. Yes it being locked is a terrible act but its not a MP game and you don't really get any benefits form a wide field of view, people just want to whine about something.

And yes the OP is just trolling. I wouldn't be surprised if he pirated the console version given how soon he'd posted the ending spoiler in big red letters...

Thanks for telling me why Fov is irrelevant, I have never, not once increased FOV for an advantage in MP so you can take that elsewhere, you're completely wrong.

Most people that change FOV do so because its literally wrong, FOV is supposed to be a different value for a screen maybe 1-1.5ft away vs one 6-10ft away, its not natural, MANY people get motion sickness with a noticeably incorrect FOV, most people still feel "wrong" when playing with an incorrect FOV. I'm the later, I don't get sick but I feel "wrong" and I tend to get eye strain from it, which in turn will often trigger migranes for me.

Sorry but FOV is MASSIVELY important for a huge number of people.

Go look up 90% of the games you own, put into google " *game name* +changing fov" .

Read several of the threads and see how many people are desparate to change the FOV in most of the games. Some people do it for MP, they are mostly idiots, most people do it for the reasons I mentioned, having the "ultra zoomed in look" is horrible, I don't feel comftable playing this game when I should be, increasing FOV would fix that, they have the command, the previous games, previous source engine games all allow it, but its been locked out.

Also Valve appear to be deleting posts and threads on their on forums with people asking why the hell they can't change the FOV.

It's not a console port, fact.


What people mean by console port is, a game that wasn't purely made for the PC, that had decisions and designs made to make working on consoles easier but effects "normal" use on the PC. This IS a console port, fact.

painfully low FOV that looks terrible on a bog standard widescreen monitor close to you but great on a tv 6ft from you..... console. Tells you not to turn off your console when saving....... console.

So if you want to admit it or not, it is influenced by console, quite dramatically seeing as the perspective being warped by a poor FOV has a MASSIVE effect on the game and is entirely down to being made with consoles in mind.

You can be pedantic all you want, it may not be literally a console port, then again it could be, you have entirely no proof at all that it wasn't made on a xbox 360 design kit then ported to the PC. The general intent of calling something a console port, the best description I can think of being, design comprimised really in any way due to it also being released on consoles, it clear as day is a console port, thats what 99.999% of people mean by console port.
 
I found this on another forum, thought it was rather funny and reposted it on here. (for the record, I didn't buy the potato pack)

But this is OcUK where having fun at the expense of the fanbois is frowned upon. Personally i liked the pic, so thanks! :)
 
So apparently if a game is released multi-plat, the PC version is by definition a console port? Even if the engine it was built on was made for PC?

Console port means, well, just that - a 'ported' title. Quite aptly, consider Portal: take one thing, go through portal, are 'ported' to new location (PC) in the same state you were in before you left the old location (console).

This clearly isn't the case. You can claim that perhaps some elements of the PC version would/wouldn't be there or may be different because of the in-tandem development for consoles, but you can't call it a console port.

Call it a 'perhaps, slightly, maybe console infringed PC title'. That's a bit of a mouthful, though. Maybe it is easier to say "whhhhaaaaaa console port whhhhhaaaaa".

Easier, but drivel.
 
Enjoyed the game. Was everything i expected. Havnt tried the co op yet (promised my mate id play it with him once his exams are done) So iv few gripes.

One thing that gets my though. Not just this game but a few. (DA2 springs to mind)

Is day 1 DLC

Now iv no problems with DLC down the line to bring in fresh content. keep interest going etc. But day 1 DLC? To me that is blatantly removing from the finished product to charge you extra. Rather than expanding on the finished product later... Just really ticks me off to see that from valve of all developers.


P.S im not complaining about the game at all. As i said. I loved it. Money well spent, well done valve. Was just the day 1 DLC :(
 
Enjoyed the game. Was everything i expected. Havnt tried the co op yet (promised my mate id play it with him once his exams are done) So iv few gripes.

One thing that gets my though. Not just this game but a few. (DA2 springs to mind)

Is day 1 DLC

Now iv no problems with DLC down the line to bring in fresh content. keep interest going etc. But day 1 DLC? To me that is blatantly removing from the finished product to charge you extra. Rather than expanding on the finished product later... Just really ticks me off to see that from valve of all developers.

It's all aesthetic stuff - just some hats and accessories for the co-op 'bots. It's not new levels or anything. If you don't want it, you're not missing out. If you do want it, be content paying.

I agree that day one DLC is disgusting, though. But only when it's new levels/vehicles/weapons etc. - anything that will actually change the way the game is played. I don't consider a new hat for a robot I'm only going to play once or twice in on co-op to be 'content'.
 
Best game i've played so far this year. Hasn't disappointed me at all. I didn't even notice the locked FoV or the saving to console text, was too busy enjoying a great game.
The DLC is all fun stuff like TF2 hats and i've no problem with that.
 
tbh this cartoon reflects a huge swell of anti Valve felling thats out there right now and growing. It could be asked have Valve shot themselves in the foot somewhat.

1. Portal 2 too short
2. Day 1 DLC
3. Console Port anyone
4. The whole spud "ruse" has backfired

Right now Portal 2's Meta is taking an absolute hammering. So while publication reviews are 9/10 etc the user reviews currently put it at a very poor 6.2

Are they points you believe in?

If so, you are an absolute...actually not even worth it.

The people hammering the Metacritic should go die in a fire.
 
Are they points you believe in?

If so, you are an absolute...actually not even worth it.

The people hammering the Metacritic should go die in a fire.

Meh, they failed inevitably. The reason the game had user scores of around 4 on Tuesday was because everyone not trolling metacritic (99% of who probably didn't even own the game) was actually playing through the game. Now the bad ratings have barely increased and the good ratings have shot up.
 

Where? I've never seen it... :confused:

F6 just gives a 'saving' up at the top left.

And going through the menu's to save just saves instantly.

I've never seen it pop up about waiting for anything.
 
And FoV is completely irrelevant. Yes it being locked is a terrible act but its not a MP game and you don't really get any benefits form a wide field of view, people just want to whine about something.
I disagree with this. Portal 2 felt fine to me but in the past i've played (SP) games where the FoV felt wrong for me and utterly spoiled my experience so i've sympathy for those this affects. That portal 1 had a slider in the menu to change FoV makes this seem like a step backwards.

Tbh, i did feel at the start that the game felt slightly consoley due to the big button prompts and the inclusion of loading screens vs. the better continuity the freeze load of Portal and HL2 also seemed more of a console thing. When it came to gameplay i didn't feel at all that the levels were simplified for controllers and there were just as many snap fire puzzles as in the first. The ridiculously short time between some loading screens is about the source engine rather than consoles imo. Also the save thing i never even noticed as i never saved once during the game. Even when i heard about it and tried it the message appeared and dissapeared so fast i could barely see it.

So if this is a port then so what? It's probably the best port i've played and with the exception of the occasional button prompting i doubt there would be any difference in the game if it was PC only.
 
tbh this cartoon reflects a huge swell of anti Valve felling thats out there right now and growing. It could be asked have Valve shot themselves in the foot somewhat.

1. Portal 2 too short
2. Day 1 DLC
3. Console Port anyone
4. The whole spud "ruse" has backfired

Right now Portal 2's Meta is taking an absolute hammering. So while publication reviews are 9/10 etc the user reviews currently put it at a very poor 6.2

1. No its not, I'm on 8 hours and haven't finished it. Ignore the Steam time played thing, its wrong.
2. I'd hardly call that DLC, if that is the future then it doesn't bother me.
3. Nope, that mishap with the save game thing does't mean anything, of course they share some code, but the game otherwise has been fully optimised for the PC.
4. In what way?

And thats why you ignore metacritic, people only give 10/10 or 0/10 reviews, nothing in between. Plus, most of the people who post their are idiots anyway.
 
In the humour of Portal i wouldn't be surprised if the "do not turn off your consoles" was a sly joke,

Ive enjoyed it, only 45 mins so far

Its getting tiresome round here though, every game is picked apart to see if its a console port, some people need to get back to playing the games for enjoyment and entertainment

How can a game based on an engine created specifically for the PC be classed as a console port :confused:
 
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