Having read threads discussing copy infringement on OCuK and how to overcome it, I was struck recently by an idea that may be part of the answer to reduce it. Here we go:
Scenario 1:
You go out and buy a game for say £40. You play it for 30 minutes and quit out to never go back to it, perhaps it wasn't good and you got bored, perhaps another game has taken your fancy. What a waste of £40 and also, it sends the wrong message to that developer. The developer now thinks 'great people are buying our games' and then developes more potentially sucky overhyped games.
Outcome:
Buying crappy games actually floods the gaming market with more crappy games.
Now hold that thought
Scenario 2:
Johnny illegally downloads for eg. 10 games, he only goes on to complete 1 of them.
Outcome:
All the game developers lose out on earnings, but more importantly, the developer who actually created a game worth finishing has lost out too. This may have been a small time developer who now struggles to fund another potentially good game worth completing and dissolves.
Solution:
Only pay for games that you end up completing the singleplayer mode of. The gamer wins by not wasting cash on crappy games and the developers who make good games acquire cash and go on to produce more potentially good games.
I think the gaming market is flooded with overhyped games which are absolutely rubbish to play or are just flogging a dead horse with nothing new. In the past 2 years I have only gone on to complete 6 games (The Witcher, CoD 4 and 5, Half Life Ep2, Battlestations: Pacific, Mass Effect) These are games I really enjoyed and hopefully by paying for these games the developers go on to make sequels or more games like them.
The other games that I have spent my money on and only played the first 30 minutes of (Ghost Busters, GTA4, Fallout 3 to name a few) were so overhyped and turned out to be a waste of hard earned money.
Implementation:
I think my idea can only be applied to games that have a singleplayer section and implemented as some sort of system whereas as soon as the last level starts, payment for the game is then necessary to advance to play the last level and see how the story pans out, epic ending cinematic etc. This would work for The Witcher as an example.
Perhaps also make the singleplayer portion compulsory to complete before the multiplayer portion of the game is unlocked or at least complete singleplayer to unlock the best weapons found in multiplayer eg. CoD4
Its a win win:
1: Gamers only pay for games that they enjoy and want to complete.
2: The developers of these games get money to fund more good games.
3: Games of better quality are released less often instead of low quality games released constantly.
4: Drastic decrease in copy infringement of games as people know, if they want to complete a game they enjoy they will need to pay to access the end bits/multiplayer.
This was just an idea I had - it may have already come up before - don't shoot the messenger - discuss
Scenario 1:
You go out and buy a game for say £40. You play it for 30 minutes and quit out to never go back to it, perhaps it wasn't good and you got bored, perhaps another game has taken your fancy. What a waste of £40 and also, it sends the wrong message to that developer. The developer now thinks 'great people are buying our games' and then developes more potentially sucky overhyped games.
Outcome:
Buying crappy games actually floods the gaming market with more crappy games.
Now hold that thought
Scenario 2:
Johnny illegally downloads for eg. 10 games, he only goes on to complete 1 of them.
Outcome:
All the game developers lose out on earnings, but more importantly, the developer who actually created a game worth finishing has lost out too. This may have been a small time developer who now struggles to fund another potentially good game worth completing and dissolves.
Solution:
Only pay for games that you end up completing the singleplayer mode of. The gamer wins by not wasting cash on crappy games and the developers who make good games acquire cash and go on to produce more potentially good games.
I think the gaming market is flooded with overhyped games which are absolutely rubbish to play or are just flogging a dead horse with nothing new. In the past 2 years I have only gone on to complete 6 games (The Witcher, CoD 4 and 5, Half Life Ep2, Battlestations: Pacific, Mass Effect) These are games I really enjoyed and hopefully by paying for these games the developers go on to make sequels or more games like them.
The other games that I have spent my money on and only played the first 30 minutes of (Ghost Busters, GTA4, Fallout 3 to name a few) were so overhyped and turned out to be a waste of hard earned money.
Implementation:
I think my idea can only be applied to games that have a singleplayer section and implemented as some sort of system whereas as soon as the last level starts, payment for the game is then necessary to advance to play the last level and see how the story pans out, epic ending cinematic etc. This would work for The Witcher as an example.
Perhaps also make the singleplayer portion compulsory to complete before the multiplayer portion of the game is unlocked or at least complete singleplayer to unlock the best weapons found in multiplayer eg. CoD4
Its a win win:
1: Gamers only pay for games that they enjoy and want to complete.
2: The developers of these games get money to fund more good games.
3: Games of better quality are released less often instead of low quality games released constantly.
4: Drastic decrease in copy infringement of games as people know, if they want to complete a game they enjoy they will need to pay to access the end bits/multiplayer.
This was just an idea I had - it may have already come up before - don't shoot the messenger - discuss
