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Yes truform tessellates the mesh and then smooths it but its not the same as whats called "tessellation" nowadays - which is (silly ATI) rather badly named as its only a component of the whole process... I prefer what nVidia have done and referenced it as a polymorph engine. Gonna have to look up what the umbrella term for the whole process is really called.
@raven1xx1 If i didnt say it, it probably aint true![]()
surely yiou mean 'tessellation(sub-division)->displacement->smoothing'? There wouldn't be any point in smoothing a flat sub-divided polygon and equally no point in smoothing it if you were just going to displace it afterwards.Yah but I still don't know what the term for the whole process isand I probably should.
You have tessellation(sub-division)->smoothing->displacement in the whole process thats become known as tessellation :S