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PowerVR’s Discrete GPGPU with Ray Tracing now due second half of this year, with a showing at Siggra

Soldato
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Source: http://vr-zone.com/articles/revenge...coming-later-in-2012/14609.html#ixzz1kOH16ssR

Later then I expected but at least everything getting into place. We have the API, SDK’s and soon the hardware. Cannot wait to play with this and see what it can do.

There are some interesting youtube videos of a PowerVR GPGPU running programs much faster than the CPU for less power usage. Personally I do not see this taking off in the PC space at first. Where GPGPU’s excel at is mobile.
 
I just had a read through that link. It would be awesome if they make a good enough product to compete with ATI and NVIDIA.
 
Intel and Apple bought a huge chuck of PowerVR from the that saudi family. At the moment I think Intel has the bigger share.
 
Pottsey, you are a dark horse. I like it :D. Well done on your investment!!. I'll check those links later when my brain can take it in.
 
Source: http://vr-zone.com/articles/revenge...coming-later-in-2012/14609.html#ixzz1kOH16ssR

Later then I expected but at least everything getting into place. We have the API, SDK’s and soon the hardware. Cannot wait to play with this and see what it can do.

There are some interesting youtube videos of a PowerVR GPGPU running programs much faster than the CPU for less power usage. Personally I do not see this taking off in the PC space at first. Where GPGPU’s excel at is mobile.

AFAIK this isn't a gpgpu at all, nor a gpu, it won't have video out, its got nothing to do with PowerVR 6 series gpu's at all, its an entirely different product for Caustic for ray tracing.

From what I can gather(their website is frustratingly..... sparse on information) we're talking about something that loosely compared to something else would be, an Ageia physx card, but for a different library/algorithm.

The ray tracing setup they have is, the hardware acceleration card speeds up the algorithms and lets them essentially give a "ray traced scene" without the randomness...... for the cpu or gpu to them actually do the rendering.

IE you put a cpu in, a monster gpu, AND a PowerVR acceleration card and it lets you make far more effective use of your cpu/gpu combo.
 
And why he's launched his propaganda war :p

He started that back in the AGEIA days (2007!!)...look how that turned out :D (I think my signature was inspired from a reply to one of his posts...:D)

Anyway... I think PowerVR's tech will do well...not just because the work I did back at university contributed to the framework ;) but the real potential it has once they start exploiting it!
 
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Bit more info, PowerVR RTX is what its called, the discrete card.

Its not a gpu, its not a gpgpu, its a coprocessor, as stated a bit like Ageia for physx, except its for Caustics ray tracing software. You have to have a cpu and gpu already and they do the burden of the work soon. IE a system with a Powervr rtx and no gpu will be painfully slow compared to one with the software and a gpu but no rtx. it will help speed up a system with both in.

This was something that was being worked on long before PowerVR bought them(and in much the same way.... to some extent like Ageia again) they were bought out, hardware still going and at some point the buying company expects to add the co-processor to the gpu.

AFAIK this is no where near happening yet, certainly isn't in the 6 series PowerVr gpu's and Pottsey's "ray tracing on mobiles" is simply not happening anywhere or anytime soon, neither is real team ray tracing graphics on pc's, neither is PowerVR discrete pc cards going to have anything to do with gaming at all.
 
Well if it is an enhancer like Voodoo and Voodoo 2 and Physx cards were then that's definitely the intelligent way to go about it.

Trying to convince users and game makers alike into ditching what they are used to and supporting something like that would be impossible if it was a stand alone part.

Can't see it ending up in many regular PCs though tbh. Will no doubt end up in workstations for creating adverts and stuff like that but I can't see some one writing a game for it. Too risky, with a very small audience.
 
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