PR:Arma2 Mod

Associate
Joined
27 Jan 2007
Posts
465
The first release is due in July http://www.realitymod.com/

- What Will be in the first release - v0.1

A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritized what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:

Unique PR Models
PR Jackal
PR Panther
PR MAN Truck
PR Warrior
PR Static Objects - Various


PR Terrain
PR Afghan Village


PR textures (Placeholders)
PR British Soldiers
PR Merlin
PR Chinook
PR Apache

These will all be packaged together with over 20+ initial Missions all using the unique PR PvP Gameplay. We also wanted to take full advantage of the Arrowhead engine in this update and show you how Stunning PR: ArmA2 is currently looking in this engine

- PR Terrain

Project Reality currently have 4 Terrains in production, Wardak, Afghanistan, A woodland Map (yet to be named), and PR Afghan Village, a remake of an old Favorite. Wardak is still in production and will not make the first release. Afghanistan is a huge map, which is an ongoing project and at a lower priority therefore it is at least 6 months away. Our Woodland Map project has only just started and work will take some time on this. To that end we are releasing Afghan Village within v0.1, and so far testing has proved it is indeed a great terrain for some intense firefights ....... and it looks stunning too.

- British Army Soldier

Official Statement

Project Reality over the last few months have been in discussions with BI, and a joint agreement has been made, that gives Project Reality Exclusive rights for the use of the Original BAF Files within its Modification. I have personally signed this agreement with Maruk, and ensured all my Developers who need access to these files have signed a Project Reality Agreement. Therefore we now have the original BAF Files, to allow us to rework the Models, updating as required, and adding further detail to what is already a great DLC.

Project Reality are very proud and grateful for the working relationship they have with BI, and hope that we can ensure to do the game justice in the MP environment in the near future.

This now allows the texture artists greater freedom, and professionalism to enhance the Models even further, and the whole team to concentrate on the gameplay.

What does it mean to the Community?

1. No change at all, PR: ArmA2 will be a free to download Modification, which will still NOT require BAF to run.
2. The community get a highly detailed British Faction available to use, and will be our base standard for a whole PR British Faction, to include future UOR vehicles.
3. It allows optimized models for our MP - to ensure we keep poor server performance down to a minimum, and ensure smooth online play.
3. The PR Models however will NOT be available to rework in other Community add-ons in any way at all, as they will be electronically watermarked (Traceable) and have hidden PR Layers - as per the agreement with BI. (PR EULA, will clearly state this).

As you can see, we are working hard to ensure we have a firm and detailed base for our first release, and by having this agreement in place it ensures we have the perfect start point, for the team and the whole of the MP Online players.

- PR Helicopters

As per the British Soldiers, we also have the same agreement and files required from Bohemia to be able to carry out a full and professional re-texture. This will be for the BAF Merlin, Chinook and Apache. To that end all 3 Helicopters will be available in our first release. We hope to provide some screen shots in a near future Mini Update as and when they are in a decent state to be able to show you.

- Main Menu and HUDS

Our Interaction Menu and Squad HUD's continue to be a success within testing, and allow ease of management in all areas required for PR Gameplay, along with that we will be releasing a PR Quick Start Keyboard Layout, covering specific PR controls, and some of the relevant ArmA2 controls that will help people in the MP environment.

- Other Work for v0.1

CCTV CCTV (Closed Circuit Television) is a new feature for PR which allows the possibility for remotely observing specific points, very similar to the British Army Cortez Teams currently in Afghanistan. This allows the placement of Cameras into tactical positions that can then be remotely controlled using a Data Terminal. This allows the team to retain situational awareness, and also provide good FOB Defense. It also encourages teamwork, and a command structure requirement to get the best from its capability.

PR: FX We will be releasing our own FX Pack within PR, which will cover some basic effects initially, with impacts, back-blasts explosions and a few others. This is something we will continue to build on in future releases.

Medic System PR has it's own medic and wounds system. The system is now fully working, from light wounds which you can now heal your self using your First Field Dressings, or by your Squad Medic for the more serious wounds.

Cargo Loading, Defenses, FOB's Using several unique PR systems and combining these together has now created a realistic feel of where to establish a Tactical Forward Outpost. You will need to transport the FO Stores first to the desired destination by using the PR Cargo system provided on land vehicles and air. Once the FO is built you then have the possibility with our PR Construction system to turn a simple FO bunker in to a highly defended fortress, its your call how much defence stores you need for the mission.

Ambient Sounds Over the last few months, we have created a unique PR Sound Pack to enhance the ambiance you will find on the PR Missions. No longer will you hear a crow squawking in Afghanistan, what you will find though is a new subtle set of sounds, ranging from Prayer calls, new desert ambiance, night ambiance and lots of other unique sounds to create the perfect atmosphere. Do not expect to hear any generic firefight sounds within PR though. This is something we do not intend to add into PR, as it will confuse the PvP environment by using fake gunshot/explosion sounds. Therefore if you hear a gunshot or explosion in PR: ArmA2, it will only be a "Player initiated" sound, and as such will help you with your situational awareness and your tactical decisions.



Steam sale has ARMA II: Combined Operations going for £15 so great timing.
 
I thought they'd never release it, chasing perfection. Hope it smooth a few sharp edges to normal arma, presently looking to avoid 30 mins pre game briefs for 10 minute games
 
Yeah, going purchase this tomorrow. I LOVED the mod for BF2, used to play competitively in clan wars. :)

Anyone know what the actual Arma 2 gameplay is like and the current activity?
 
I've just built a new system around a 2600k and still can't get it running smoothly!

Great news about the mod though. The original PR was one of the best things to happen to BF2, so given the extra scope they'll have with the ARMA platform, this promises to be amazing.
 
I thought they'd never release it, chasing perfection. Hope it smooth a few sharp edges to normal arma, presently looking to avoid 30 mins pre game briefs for 10 minute games

Having 30 min briefs and a 10 minute sessions is down the the people, not the game. But PR, from what I last read many moons ago were trying to bring ARMA to the casual players, who don't want to mess around too much with all the custom binds, which is great because I can get a few friend to play with me.
 
^^ Sounds good. Yes thats what I'm looking for, version 0.1 doesnt have to do much

If it just formalises the game into regular timing on PvP games without the egoistic milsim stuff I will be happy enough. Just tactics and gameplay no stalling on bs and talking
 
Back
Top Bottom