Printing a wavy surface causing rings, any way to flatten?

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I have an .stl of a tactile map I'd like to print however it includes a section of water, this is given an undulating surface from the source that generated it and when printing it looks like below. Is there any way to flatten these areas?


eg1p0GP.jpeg
 
I'm sure someone with better knowledge will be along shortly but you should be able add part or modifier and adjust to that section in your slicer.
 
Good shout, I could potentially add it as negative to cut off the top layer, however it's a very fiddly outline on the print so with no draw tool it may end up a combination of lots of random shapes to fit :/
 
Is it just the top surface you want to cut / smooth? If so you could import the stl in to blender. Create a cuboid covering the surface you want to remove and use the Boolean modifier to remove the intersecting surface.
 
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just to flatten that out, so no dips or bumps.
I've got some way by using a load of negative parts of varying shapes, its just time consuming
 
ok.. i see what you mean now.. that thing exports water as a wavey patern... and because of low print resoltion it looks weird on your finished print..
it wont be easy to flatten all of it.. as the shore line is not a straight line
 
In case anyone else uses touchmapper and wants to remove an object/water/the location cone.

Go to objects, split into parts, the 1st one will likely be the cone and from there just navigate through the objects until the one you want to delete is highlighted :)
 
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