This won't stand. Else game companies couldn't copyright their games.
That doesn't make a great deal of sense? Game companies write programs using languages, which in themselves, according to this, cannot be copyrighted, that doesn't mean the code they then produce can't be.
Furthermore, nobody is saying you can't copyright, patent or trademark that assests belonging to a game. Even if that were the case, it isn't exactly easy to copy a games code, they deliver you a binary not source code.
Anyways, I actually think the title is slightly misleading. I'm fairly sure this means you can't call copyright on someone copying your interfaces, such as header files, functions or API calls. I believe if you were to take a direct copy of the functionality beyond that, they would potentially have a case for copyright. This would be a hard feat to pull off mind you, as once again you aren't really delivered source code in languages produced by companies that'd like to disallow you from doing this.
Going back to games though, I guess this may mean you can't technically call copyright on a replacement game engine given a clean room implementation, and things like wine will remain de facto legal, which is a net positive in my opinion.