project reality mod for bf2

Soldato
Joined
30 Aug 2006
Posts
2,682
ok guys how many of you have played this great free mod for project reality , the team play in it is amazing , def one of the best army based fps out there !

its getting limited by the old bf2 engine now , so hopefully the bf3 engine wont be long!

what do you guys rate as the best looking army based fps now?
 
ive been playing this mod for about 6 months and though it really did the BF2 service well. But the latest version which has just been released i cant get on with, trying to work out why and the time it takes the scope to reach your eye is too slow now and also the way you can only run for a very short period makes it really tiring to catch up with the action.

Will give it a go when its settled down and the noobs have gone away
 
ive been playing this mod for about 6 months and though it really did the BF2 service well. But the latest version which has just been released i cant get on with, trying to work out why and the time it takes the scope to reach your eye is too slow now and also the way you can only run for a very short period makes it really tiring to catch up with the action.

Will give it a go when its settled down and the noobs have gone away

yes , but it is realistic , i mean how long would it take someone to put there binocs. away and take out a rifle , and aim with the scope?
 
I really enjoy playing this, not too sure about the new updates to scoping and running as mentioned above, but you really do need to find a good squad leader to get the best out of the game. Can be very rewarding if you're patient enough to wait for the action to happen.
 
I don't get along with the new update at all, I'm fine with most conventional armies but it is infuriating playing on insurgent side. I just stick to flying now.
 
i got really frustrated when playing this at first as i had no idea how to taxi the bloody jets, thought it would be like bf2 so used the throttle and then just suddenly went really fast into a wall.... abotu 20 times, then i read the manual.... *solved* ah haaa theres taxio controls :p doh!!!! tis pretty fun but i spent half the time on my first map trying to get close to the action :p
 
Great mod, been playing for the last 2 months. Recent version has some nice maps but like was said before the sprint has been reduced too much, apparently to restrict squads assaulting to fast. Guess it makes sence as u dont want the feeling of a squad attacking you like they had a crysis sprint mode!
The game can be up and down, find a good squad and 3 hours on a map can fly by. Often its fun to just be a support heli, picking up and dropping off troops.
One great aspect i like is that for the most part you have a smaller percentge of idiots than any other online multiplayer fps, so team work really does happen. :)
 
My mate and I are veteran's of Red Orchestra, so this might very well be up our street. We've tried ARMA, but couldn't get along with the bugs, and find most COD4 Hardcore servers are still packed out with l33t kids anyway, which can start to grate after a while.

Will download and give it a go.
 
Battlefield Bad Company was really dumbed down in my opinion. You couldn't go prone and the assault rifles were too weak, sometimes it would take half a clip to kill at point blank range. The shot gun was sweet though.
 
My mate and I are veteran's of Red Orchestra, so this might very well be up our street. We've tried ARMA, but couldn't get along with the bugs, and find most COD4 Hardcore servers are still packed out with l33t kids anyway, which can start to grate after a while.

Will download and give it a go.

you wont be dissapointed
 
ive no problem with the time taken to use the binoculars but when in mid range battle changing to the scope on some of the guns made it easier to shoot (as it should) but now it takes so long to do this you end up dancing about shoooting blindlessly just like the oposition making it like an arcade game.

The new maps are great, the new head movement when climbing stuff is great, new sounds great, but just trying to get into the fight in and around the building is like a death wish making you go much slower. In theory it fine doing this as it makes you work as a team better, but when its not working it ruins the game.

I have got a list of names of players that i keep updated so i can try and join up with them when i join a server as i know they are good players and take or give orders the right way, but sometimes i couldnt find any so joined up with any squad hoping the SL or team players had voip and were working together, sometimes even without voip the squad still worked, now the new version is out its made this part impossible so you end up having a harder time trying to find a good game to play on. IMHO this didnt need fixing from 7.5 but its been effected from so many changes at once.

Ive give it a rest for a week so im going to try it again this w/e and see if i can get on with it again, i really hope i can becuase i loved this mod.
 
go on tactical gamer , thee is far more "mature " player on there , and if people bunny hope , or go lone wolf , admin kicks them .......
 
We will have to meet up online, the TG server is the one i useally try to get on as im a member of thier forums. But its useally full and now 8.0 has come out i had no chance the other night.
 
You really out to practice offline more otherwise the players will eat you alive for wasting assets.

Yea the game is even more hardcore now but you can practice online with other people if you like as there is a training mode where you respawn instantly instead of waiting 60 secs!


I can get you the ip if you like or just look in the server list for iGi and kashan map.
Its not obvious but that server is just tons and tons of planes, helis even a harrier jumpjet with lots of tanks for target practice.
Instant respawn if you mess up, not hard at all


The award winning Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.8! Following the last release of Project Reality (v0.75), we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.75 and added several new features and tweaks.

Posted by 2Slick4U on Aug 30th, 2008 digg this super bookmark

The award winning Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.8!

Following the last release of Project Reality (v0.75), we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.75 and added several new features and tweaks.

Project Reality Mod v0.8 Trailer - Mod DB

Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. To download Project Reality Reality v0.8, click the banner image below.

New Weapons
What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.

Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.

The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.

* All Conventional Factions - Underbarrel Grenade Launchers - M4 M203, M16A4 M203, G3 HK79, L85A2 AG36
* US Army - M4 Carbine
* US Army, USMC and British - M249 SAW/Minimi
* MEC - SSGP1 Sniper Rifle
* MEC - G3SG1 Rifle
* MEC - RPG26 Anti Tank
* British - L85A2 Bayonet
* British - L86 Light Support Weapon
* Coalition Factions on Insurgency maps - Zipties
* Militia and Insurgents - Short Magazine Lee Enfield No.4 Rifle - Ironsights and Scoped
* Militia and Insurgents - Samozaryadniy Karabin sistemi Simonova (SKS)
* Insurgents - Molotov Cocktail
* Insurgents - RKG-3 Anti Tank Grenade
* Insurgents - Cellular Telephone
* Medic Tools - Resuscitate Compression
* Medic Tools - Epinephrine Auto Injector



New Vehicles
With the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.

* US Army - M2A2 Bradley APC
* US Army - UH-60 Blackhawk
* US Army - M1126 Stryker ICV
* US Army and USMC - HMMWV
* British - Stormer Anti Air Vehicle
* British - RAF Tornado GR4
* All Conventional Factions - Return of the support jeeps


New Commander Features
Commanders in this new version while encouraged to remain away from the heat of battle, are given much more efficient tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!

* Enterable Command Post - required for all commander functions
* Commander placeable map markers to help team coordination
* Spotting system for squad leaders and commander
* Commander deployed off-map artillery, mortars and JDAM strikes

New Deployable Assets
Commanders now have a proper means to allow their team to defend their forward positions, as well as holding strong points in a fearsome manner with the addition of heavy machine guns on a stationary platform. The Insurgents also have expanded their capabilities for operations with the addition of deployable hideouts, which work in a similar fashion to that of conventional army forward outposts.

* All Conventional Factions and Militia - Deployable Heavy Machine Guns
* Insurgents - Deployable Insurgent Hideouts

New Game Modes
Along with Project Reality's own Insurgency and Counterattack modes, we bring to you more ways to get the most out of the already outstanding maps included in this release.

- Assault and Secure Version 3
In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.

- Command & Control (CnC)
This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.

- Skirmish
This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.

- Training Mode
This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.


New Maps

* Korengal Valley (US Army vs INS)
* Muttrah City 2 (USMC vs MEC)
* Operation Barracuda (USMC vs PLA)
* Ramiel (US Army vs INS)
* Tad Sae (USMC vs PLA)

New Animations, Sounds and Effects
At long last we have moved out of an animation drought, and in this release we are proud to bring to Project Reality, all new animations for every single weapon and piece of equipment in the game!

And to match, sounds to accompany these new animations and weapon fire sounds to achieve an immersive experience unmatched by any other first person shooter.

* Total animation and sound overhaul to immerse the player in the battlefield
* Slowed down sight transistion times for all weapons, relative to their projected effectiveness on the battlefield
* New recoil animations to achieve a much more fluid effect when firing
* Grenades have a hand indicator, showing the general area where the grenade is going to go at throwing
* Reload animations and times have been extended
* Light anti-tank, heavy anti-tank and hand-held anti-air launchers have extended deploy times, with animations accompanying them
* New fire sounds for various weapons, from grenades, explosives, small arms and missile systems
* New visual effects such as smoke, missile trails, cannon fire, impacts, grenade explosions and area attack impacts


Bug Fixes and Tweaks
We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.8:

* Enhanced weapon deviation system to promote even more tactical play
* Tweaked rally point system to allow for much more flexible placement of rally points
* Spawn Time exploit fixed (no longer able to reduce spawn time by selecting kits)
* Instant Tank Gunner exploit fixed (no longer able to leave/join squad to remove the delay to use)
* Insurgency game mode overhauled and stabilized
* Fixed vBF2 "out of breath" sound bug

Project Reality v0.8 Manual
To see a list of all important changes made in the Project Reality v0.8 release and for a comprehensive guide, check out the newly updated Official Project Reality Manual:
Download the Project Reality v0.8 Manual Here

http://www.moddb.com/mods/project-reality/news/project-reality-v08-released

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