Protecting Download Files? (For the End-User)

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9 Jan 2007
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149
Bit of a strange question really...

Is there a way to protect (IE, unable to replace//edit) a particular file or folder in a downloaded mod? I am working on a multiplayer game mod that has gone down very nicely with the community we server. One of the facets of the mod is the lack of a 'reticule' which was removed via the texture sheet. Unfortunately, the more abled have already replaced the texture sheet (.dds) with one from what is essentially 'Native' (original game) ... Beyond begging on our knees for the developers to assist us, we're a little boned.

Is there any way to protect or encrypt either the folder it belongs in or the actual .dds file itself so that an end-user cannot modify that file?
 
Mhm, thank you for the speedy reply Pho!

Would that work in what is essentially a folder that sits inside the original game (Game/Mods/OurMod) on the user's computer? There is no online checking of the files beyond the initial game launch-up where the assets are counted in (objects, textures, collision meshes and the such)

This is the problem we have. It is incredibly simple to place the original texture sheet back into the mod folder. We have no way of countering this beyond what I seek here and // or support from the original game devs. We've considered (and tried) making a breadcrumb trail of textures and meshes, materials and more textures, in an attempt to make it as difficult a process as possible but ultimately those with modding skills will solve it. Hence why I am now wondering if it is possible to simply lock the aforementioned file and prevent over-writes//edits.
 
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