PS3 1.80 SDK - Lower Memory Footprint

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http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/

The 1.80 SDK has been in developers’ hands for a few weeks, and we can now report on the latest progress of the Sony system utilities and their memory usage. On this front, the 1.80 release has been nothing but good news for developers (and indirectly, consumers). This release heralds both a slew of new features, and, as anticipated, improved memory consumption.

First, both the main memory and graphic memory footprints have been reduced, reaching a new low of 48MB and 24MB respectively. That’s a 12MB reduction since the 1.60 release. The extra memory is sure to be welcome by developers.

The memory reductions are not just restricted to the base system. The various Network Platform utilities have also been addressed in this release. The Friend List utility has gone from 24MB to 16MB (while the online startup utility remains at 8MB). Several Network Platform sub-utilities (providing varying subsets of the functionality in the Friend List utility) have also experienced memory reductions. The video chat utility also sees its base memory requirement drop to 20MB (that number rises back to 26MB when the maximum number of users is reached).

Feature-wise, Sony has responded to requests developers have made (which we previously reported here), adding three new system utilities. The first is a picture export utility, which allows developers to export any pictures (usually screen shots) to the player’s photo profile. For continued symmetry’s sake, readers should note that no such functionality currently exists on the Xbox 360. Consumers will enjoy sharing screen shots of their victorious moments with their friends. You can expect a slew of developers to support this utility as it comes in at a scant 3MB.

The second new utility is a music utility, which will allow developers to give consumers the choice of streaming their own music in game. This utility’s current weight – a hefty 12MB – is likely to be reduced in future releases. Readers should note that the Xbox 360 supports a similar feature (at no extra cost to developers).

Third, a new system allows developers to use a registered PSP system as an extra display. Similar to the PSP remote play utility, this one will require 8MB. It does, however, open up a slew of possible uses for developers. No comparable functionality is available on the Xbox 360 (for obvious reasons).

This release to developers was another very positive step forward for Sony (building on the success of the 1.60 release). Large amounts of memory have been made available to developers, and requested features have been delivered in a relatively short-time frame. We eagerly await the 2.0 release and what new features that may bring, and urge readers to check back with us in the next few days for some thoughts.

As we were discussing this recently I thought I'd post it in full.

It's a great step in the right direction and the new utilities if developers choose to implement them sound great.
 
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Some good ideas there, the PSP remote screen always interested me, and the Photo idea could be useful. The PSP could be used as a rear view mirror in GT5 or some kind of HUD in FPS games, funny I was talking about the VMU on the dreamcast the other day this seems to be the next step up.
 
Taking screen shots is okay, but hardly amazing. I mean, if developers wanted too, they could write one themselves in no time.

The PSP screen thing is very cool. Lets hope it gets more use the GC-GBA linkup or the Wii-DS link.

However, the memory reduction is highly needed. It was one area the PS3 was made to look very bad on.
 
Caustic said:
However, the memory reduction is highly needed. It was one area the PS3 was made to look very bad on.

Can you explain what you mean - surely to users it wouldnt really be known or worried about would it? Its not like a PC where you can analyse moment to moment how much memory is being used.
 
FrankJH said:
Can you explain what you mean - surely to users it wouldnt really be known or worried about would it? Its not like a PC where you can analyse moment to moment how much memory is being used.


it gives developers more memory to play with.
 
Fantastic news.

I don't think anyone can really complain about the support that Sony are offering for the PS3. Either by way of the firmware updates consumers are getting, and by the Sounds of the, the requests developers are making that are being listened too.

Really is top stuff.
 
Gah, MS and Sony need to combine. Let Sony make the hardware and MS make the dev tools. Will we ever see a day like this?

/falls off Cloud 9

No, probably not.
 
ic1male said:
Gah, MS and Sony need to combine. Let Sony make the hardware and MS make the dev tools. Will we ever see a day like this?

/falls off Cloud 9

No, probably not.

If sony let microsoft develop the OS for the ps2 like they wanted to thn we wouldnt have the xbox
 
msmalls74 said:
Some good ideas there, the PSP remote screen always interested me, and the Photo idea could be useful. The PSP could be used as a rear view mirror in GT5 or some kind of HUD in FPS games, funny I was talking about the VMU on the dreamcast the other day this seems to be the next step up.
..without those pesky Choas though! ;)
 
FrankJH said:
I realise that - but the quote I originally used sounded like it was from a User's perspective.

Not really from a user perspective, at least not directly. The issue is the 360 does much better than the PS3 did in terms of the amount of memory free for a game. At first glance it looks like a game on either has the same amount (512MB), but that isn't true. The actual figures for a game were:

360: 512-32 = 480MB
PS3: 512-96 = 416MB (less another 9MB if you want a friends list!)

This was part of the reason PS3 games tended not to look any better than the 360, despite the (perhaps arguable) PS3's hardware advantage. When a game has 64MB less mem, something has to go, and removing a few textures etc, is often the choice made.
 
mmj_uk said:
I've seen it all now.

Comparing two different consoles based on the amount of available memory is quite simply ludicrous.


its not being judged, its saying that might be one of the reasons why ports aren't running as well on the ps3
 
JUMPURS said:
Fantastic news.

I don't think anyone can really complain about the support that Sony are offering for the PS3. Either by way of the firmware updates consumers are getting, and by the Sounds of the, the requests developers are making that are being listened too.

Really is top stuff.


But it still doesn't support xvid.....
 
yeah but about half of ps3 owners dont go online and just casual gamers, so devlopers wont really be able to make use of the slightly more memory will they? Because it might run smooth on peoples with the update, but people that dont bother with online or anything will have much more hitching and lower fps and stuff.
 
I think developers should always code for the latest updates. The consumer should be responsible for ensuring their system can run the software to its best potential. It's like people designing web pages for 800 x600 res, just because a few people may still be insane enough to use 800 x 600.

/Rant
 
tomanders91 said:
Because it might run smooth on peoples with the update, but people that dont bother with online or anything will have much more hitching and lower fps and stuff.


Why cant they?

some 360 games have lower loading times if you have the hard drive as supposed to memory card.
 
Mr_T said:
I think developers should always code for the latest updates. The consumer should be responsible for ensuring their system can run the software to its best potential. It's like people designing web pages for 800 x600 res, just because a few people may still be insane enough to use 800 x 600.

/Rant


Thats a very different issue, some PS3 users wont connect there PS3, has nothing to do with keeping up to date.


As for web pages, im currently on a laptop that only supports 1024x768, websites have to cater for the lowest common denominator unless they want to alienate potential viewers/customers.
 
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