PS3 just as easy to code for says one developer

There will always be one who goes against the flow to get themselves noticed. I'd only listen if it was a number of large developers making this announcement.
 
Very true, but it is going to have to start were the dev's do start to get to grips with things. Not really seen anything to suggest there is any great difference between the two versions of cod4. I hope they do get to grips with the ps3 like they have the 360 as it is only good for all us gamers :)
 
I don't think there is any doubting it's hard to code for. We knew it was hard to code for before it was even released.
It's the same as the PSone and PS2, they were both sods too, but you get used to it.
 
From what I've gathered what they is say is correct.

The problems are arising from developers leading development on Xbox 360 or PC platforms and then getting mardy/blaming PS3's performance when the ported engines don't run too cleverly on PS3's less than conventional architecture.
 
From what I've gathered what they is say is correct.

The problems are arising from developers leading development on Xbox 360 or PC platforms and then getting mardy/blaming PS3's performance when the ported engines don't run too cleverly on PS3's less than conventional architecture.

That sounds spot on to me, look at the games developed from the ground up on the PS3, they run fantasticly.

CoD4 for example looks brilliant on both the 360 and PS3, if all dev's did the same it would be a better world.
 
im sure i read that if they use PS3 as the lead development platform then both 360 and PS3 versions come out better!
 
That sounds spot on to me, look at the games developed from the ground up on the PS3, they run fantasticly.

CoD4 for example looks brilliant on both the 360 and PS3, if all dev's did the same it would be a better world.

And Sega Rally too, i dare say burnout will be the same when it comes out.
 
im sure i read that if they use PS3 as the lead development platform then both 360 and PS3 versions come out better!

Yeah i read that Midway said with the hassle doing Stranglehold on the PS3, they have now decided that developing a game on a PS3 then porting to 360 is the best way ( bit late for stranglehold to realise lol). Not sure if that means from now on they will have the PS3 as lead console or not, guess we'll see.
 
im sure i read that if they use PS3 as the lead development platform then both 360 and PS3 versions come out better!

Yes, the gist of it is that the Xbox 360/PC architecture is a lot more tolerant of rushed/sloppy coding, whereas the PS3 not as forgiving - so a well built "from the ground up" PS3 engine is going to run better on both platforms.

Not saying that all PC/360 games are rushed/sloppy, just that they the way the architecture is doesn't require as much thought/consideration.
 
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Yes, the gist of it is that the Xbox 360/PC architecture is a lot more tolerant of rushed/sloppy coding, whereas the PS3 not as forgiving - so a well built "from the ground up" PS3 engine is going to run better on both platforms.

Not saying that all PC/360 games are rushed/sloppy, just that they the way the architecture is doesn't require as much thought/consideration.

LOL you are a funny guy
 
Yes, the gist of it is that the Xbox 360/PC architecture is a lot more tolerant of rushed/sloppy coding, whereas the PS3 not as forgiving - so a well built "from the ground up" PS3 engine is going to run better on both platforms.

Not saying that all PC/360 games are rushed/sloppy, just that they the way the architecture is doesn't require as much thought/consideration.

You somehow managed to spin it so that the Xbox 360's easy-to-develop-for architecture is now just some thrown-together thing that will accept sloppy coding, while the PS3 has gone from awkwardly-built Sony propriety hardware to a psuedo deus ex machina console that will only accept the best coding. That's not how console hardware rolls. Pretty good attempt at a thinly-veiled insinuation against the 360 though, I'll give you that.
 
i dont think he said that at all, come off it KNiVES

the xbox is a conventional platform, with a lot of raw power. just like th epc, its easier to get away with sloppy coding - the power will hide it. you cant do that with the ps3 it seems.

dont try to read between the lines.
 
People are so quick to look for anything they can put down to bashing. I did not read the post as bad at all, you could say it is a strong point of the 360, that it can be done.
 
i dont think he said that at all, come off it KNiVES

the xbox is a conventional platform, with a lot of raw power. just like th epc, its easier to get away with sloppy coding - the power will hide it. you cant do that with the ps3 it seems.

dont try to read between the lines.

But I love reading between the lines !

Slopping coding will simply result in poor performance. There's no such thing as hardware that's flexible enough to take in shoddy code and make it run at good speeds. There is only the ability to develop and make proper use of the hardware. The 360's hardware is conventional. The PS3's hardware is not. That's all there is to it. Sloppy code, ha! That's a great un. :p

Look at EA's cross platform games. They were developed to fit in the 360's hardware first and foremost. It wasn't 'sloppy code' as some people love to say so. It is code that conformed especially to one set of hardware, and pigeonholed into another (the PS3's). It does not make proper use of the hardware. It is as simple as that.
 
But I love reading between the lines !

Slopping coding will simply result in poor performance. There's no such thing as hardware that's flexible enough to take in shoddy code and make it run at good speeds.

I beg to differ, completely. you could poorly code a game that would still run amazingly well on todays hardware. but that's not to say things could be improved upon by optimizing the software. the best example i can give is looking back at the 8 bit days when we (will, you may not have been) were coding in basic and machine code for the like of the c64 and the atari 800/130. every line of code counted. in basic, we took to stuffing as much code on one line as possible because it simple ran faster. you optimize and optimize because things back then were so slow that it either worked or it didnt lol. these days, as hardware gets progressively faster, it becomes easier and easier to code something that'll run well and that can result in people getting sloppy.

sloppy coding,inefficient coding - whatever you want to call it - there is no difference between them. it's the coders not taking the time to get the best out of the platform they are coding for:)
 
I beg to differ, completely. you could poorly code a game that would still run amazingly well on todays hardware. but that's not to say things could be improved upon by optimizing the software. the best example i can give is looking back at the 8 bit days when we (will, you may not have been) were coding in basic and machine code for the like of the c64 and the atari 800/130. every line of code counted. in basic, we took to stuffing as much code on one line as possible because it simple ran faster. you optimize and optimize because things back then were so slow that it either worked or it didnt lol. these days, as hardware gets progressively faster, it becomes easier and easier to code something that'll run well and that can result in people getting sloppy.

sloppy coding,inefficient coding - whatever you want to call it - there is no difference between them. it's the coders not taking the time to get the best out of the platform they are coding for:)
I have to agree. A lot of developers spend the last few weeks before a game goes gold just refining and optimising the code to squeeze some more performance out of it. I'm sure that everything would look exactly the same in the actual game but they could probably reduce load times and push fps up etc.

I guess a sloppy coder is someone who doesn't bother doing this final tweaking!
 
It's well known in pc gaming that they don't care so much about optimizing because they know the hardware will handle it or the next GFX card round the corner will improve the speed anyhow. The 360 is based on PC componets so same principle.
 
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