What Mr Men and Knives are missing here, Is that the comments being made are NOT 360 vs PS3 statements. But more the fact he's pointing out the 360 is more tolerant to sloppy coding. PS3 has to be specific.
Evidence of sloppy coding being tolerated on the 360 please....
You can have sloppy coding on the PS3 just the same, coding for the 360 and PS3 is very different, neither can make up for sloppy coding, if the coding is sloppy then the game will be sloppy and it will show, the 360 can't mask poor code.
360 needs specific code to work, same with PS3, only difference is 360 is easier to code for, does not mean it is easier to make coding errors, of it just does not work. If the 360 is so tolerant then why do developers not make their games with the PS3 as the lead then just stick it on 360 surely its so tolerent it will understand a foreign language right?