qd-oled Text Rendering

I got a shiny new S90D here, I can confirm this problem is alive and well. For black text on white background it's not too bad, at most a bit fuzzier text than with LG OLED CX was. Dark background themes, though .. Not great. The problem with cleartype is apparently that it was created in 2008 and nobody has touched it since, the people who worked on it have moved on long ago.

Mactype _would_ be okay .. except the programs you really want it to work with (firefox, chrome, edge) don't work with it :-) Or rather it has no effect on them, they work as before. Mactype only works properly with GDI and everyone has been moving to directwrite for some dozen years now. Mactype does support directwrite, but it can't do the subpixel compensation with it, so there's not much benefit.

New QD-Oleds monitors apparently have more traditional square pixel arrangement so likely the issue is already less pressing but for TVs we've got the proud diamond subpixel..

pixels-small.jpg
 
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After some more faffing, I can say that mactype does in fact work with edge at least, but since it can't do the subpixel compensation is out of the question, the difference is limited. Using these tweaks in the qd-oled2 ini-file do show difference, debatable if it's improvement, but it's there. Original here: https://github.com/snowie2000/mactype/issues/932#issuecomment-1517954141

[DirectWrite]
RenderingMode=2
GammaValue=1.5
Contrast=0.5
ClearTypeLevel=0.5

[Experimental]
;the aggressiveness to disarm the OS protection.
;0=do nothing
;1=remove force MS signed binary
;2=degrade Dynamic code generation protection
ArmBreaker=1
ColorFont=1

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ClipBoxFix=1
ArmBreaker=2

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ArmBreaker=2
InvertColor=1

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ArmBreaker=2
InvertColor=1

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ArmBreaker=2

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ArmBreaker=2
 
I got a 27" LG W-OLED, and this has similar issues. I did try MacType but didn't like the way it hooked into windows.

I've got it reasonably good using the standard ClearType wizard. bit some text looks a bit thin and pixelated. I'll give BetterClearType a go.

It's funny that text in games looks fine. It's just the text anti-aliasing that Windows has relies on LCD subpixel arrangements. You'd think they'd have an OLED optimized setting by now.
 
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