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Minstadave said:The Intel Quad-Core demo of Alan Wake looked incredible, and apparently used all four cores.
http://www.alanwake.com/Camalot said:Is there an proper hi def version of this Alan Wake demo? Apart from just the youtube rubish which you can hardly see![]()
Mr Carmack did most of the work for that already it just needed to be activated. It still isn't the proper way to do things though. It's just outsourcing a specific task to another thread. Not scalable at all.gurusan said:Quake 4 seemed to pump out their multicore patch pretty quickly....
HighlandeR said:Im sure the next gen engines from the likes of Epic and Valve and others are all mentioning they will support mutliple Cores anyhow.
And the Alan Wake as we can see looks as "Real" as Reals gonna get, besides surely if a games got proper mutlicore support the more cpus the better....
mrthingyx said:Naturally.
However, the 'next generation' engines from Valve/iD will probably not be released for a good three years - if not more - because who will want to license the Source code or the one from Doom 3 if there's something better on the horizon? Longevity is an important financial consideration for these companies which is why they design their games to run like dogs on the latest hardware at the time so that they scale very well as the technology develops. With the advent of SLi/Crossfire, gamers have access to the experiences of tomorrow's hardware today (sorry, whoever that slogan belongs to). As such, developers will take advantage of such massive rendering power and produce games that need multi GPU systems to run at half their capability. Just because they can.
As more and more cores are built into CPUs, games will get exponentially more complex with individual algorithms for weather/environment, physics, vectors, etc. until what once took three years to render on Silicon Graphics hardware becomes a real-time experience for the likes of us.
It is only a question of time but, like DX9, that time won't come for another two/three years. IMHO.