• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Quad Core Utilised In Gaming?

Soldato
Joined
22 Oct 2005
Posts
4,013
Location
Thailand
Do any games yet utilise quad core for gaming? Any future games planned to use it? Does it offer a noticable improvement in games not utilised for quad core?
 
Know how much of a performance increase it gives Tuvoc?

Been reading around and it seems to make a big difference in Supreme Commander, just as Rob said, and will in many upcoming games.
 
Last edited:
Tuvoc said:
The latest patch for Microsoft Flight Simulator enables full support for 4 cores.

No it doesn't. It enables some I/O threads to be taken care of by additional processors. That results in the second core doing some work but is by no means pegged.

As for cores 3 and 4, mostly idle.
 
no matter what game it is you will see an improvement, as you can set every background task to run on say 1 core. (or 2) and maximising the efficiency of the other cores that the game will use.
 
Magic Man said:
No it doesn't. It enables some I/O threads to be taken care of by additional processors. That results in the second core doing some work but is by no means pegged.

As for cores 3 and 4, mostly idle.

I read a flight sim review where they said all 4 cores were at times in use. Not constantly, but used to pre-load terrain etc. I don't have the product myself (at the moment)
 
ergonomics said:
no matter what game it is you will see an improvement, as you can set every background task to run on say 1 core. (or 2) and maximising the efficiency of the other cores that the game will use.

Is this done automatically or do you need special reg edits or software etc.?
 
Duel said:
Is this done automatically or do you need special reg edits or software etc.?

CTRL+ALT+DELETE and in t...h...e... (Why the hell is t...h...e blocked when you put the letters together ? )processes tab just right click a process (Say a conversion) and there should be something there to set affinity.

Dont have a dual/quad core myself yet but neighbour has, but havnt looked at his system in a while.
 
Microsoft Flight Sim multi-core information - sounds very impressive

QUOTE

Multi-core Performance Work
Intel is using FSX as one of their prime examples at IDF, so we had a lot of engineering time from one of their threading guys. Intel doesn’t do that lightly. We used the time to good benefit.

During loading, we run the DEM loader on threads. You'll see good balanced usage across all cores, as well as about 1/3 faster load times on average.

During flight we spawn threads for Autogen batch rebuilds as well as the terrain texture synthesis. The terrain texture work tends to be a bit bursty; as an area gets generated the load reduces true. But as you fly forward, as you bank, and as the terrain is lighted ( once a minute ) threads are spawned. The terrain grid system is radial around the current viewpoint, and, depending on level of detail, radius can be up to 4.5 tiles in either direction, something like 64 tiles. So there is plenty of work to go around. Autogen is more constant, with a 2km extent being batched.

Even given the bursty nature of the core usage when flying, when there is load, its pretty balanced across the cores. And we got rid of as much of the stutters as we could by going to a lock-free synchronization style. It’s solid work that we are deservedly proud of.

As far as practical limits on number of usable cores, currently SetThreadAffinityMask only allows explicit scheduling of threads on 32 cores ( the mask is a dword ) on Win32. So that’s our effective limit on number of cores. But as soon as there is a way to explicitly schedule them, we can handle 256 cores.
 
Magic Man said:
No it doesn't. It enables some I/O threads to be taken care of by additional processors. That results in the second core doing some work but is by no means pegged.

As for cores 3 and 4, mostly idle.


What he said.

My Core 2 never passes 30-40% in FS-X.

Getting a quad for FS-X is a waste, or at-least atm.

When my DC is used @ 100% then ill look at a C2Q.
 
Concorde Rules said:
What he said.

My Core 2 never passes 30-40% in FS-X.

Getting a quad for FS-X is a waste, or at-least atm.

When my DC is used @ 100% then ill look at a C2Q.

I've definitely seen big chunks of time when I've had FSX pushing both my cores of an e6600 (oc's to 3150) running at 100%. I think plenty of hard work went into SP1 for FSX and I certainly saw a huge improvement with the multi core work. I'd even go so far to say that FSX is now usable on my machine.

Denno
 
Denno said:
I've definitely seen big chunks of time when I've had FSX pushing both my cores of an e6600 (oc's to 3150) running at 100%. I think plenty of hard work went into SP1 for FSX and I certainly saw a huge improvement with the multi core work. I'd even go so far to say that FSX is now usable on my machine.

Denno


I seem to recall one of the gaming mags specifying it was a service pack for FSX that gave multi-core cpu's more of a work out (but I dont seem to recall it saying which SP, just "the latest one")
 
I hope HL utlises the multi cores to pre-load stuff. Those "Loading" screens that popup every 10 minutes are way annoying :mad:

Edit: Wow those are nice rain effects in that article
 
Last edited:
Duel said:
Do any games yet utilise quad core for gaming? Any future games planned to use it? Does it offer a noticable improvement in games not utilised for quad core?

HL2 Episode 2, so presumably Team Fortress 2 and Portal also.
 
SebC said:
I hope HL utlises the multi cores to pre-load stuff. Those "Loading" screens that popup every 10 minutes are way annoying :mad:

That's the price you pay for big, beautiful maps. ;)
Preloading would be great, if possible.
 
Back
Top Bottom