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Tuvoc said:The latest patch for Microsoft Flight Simulator enables full support for 4 cores.
Magic Man said:No it doesn't. It enables some I/O threads to be taken care of by additional processors. That results in the second core doing some work but is by no means pegged.
As for cores 3 and 4, mostly idle.
ergonomics said:no matter what game it is you will see an improvement, as you can set every background task to run on say 1 core. (or 2) and maximising the efficiency of the other cores that the game will use.
Duel said:Is this done automatically or do you need special reg edits or software etc.?
Magic Man said:No it doesn't. It enables some I/O threads to be taken care of by additional processors. That results in the second core doing some work but is by no means pegged.
As for cores 3 and 4, mostly idle.
Concorde Rules said:What he said.
My Core 2 never passes 30-40% in FS-X.
Getting a quad for FS-X is a waste, or at-least atm.
When my DC is used @ 100% then ill look at a C2Q.
Denno said:I've definitely seen big chunks of time when I've had FSX pushing both my cores of an e6600 (oc's to 3150) running at 100%. I think plenty of hard work went into SP1 for FSX and I certainly saw a huge improvement with the multi core work. I'd even go so far to say that FSX is now usable on my machine.
Denno
Duel said:Do any games yet utilise quad core for gaming? Any future games planned to use it? Does it offer a noticable improvement in games not utilised for quad core?
SebC said:I hope HL utlises the multi cores to pre-load stuff. Those "Loading" screens that popup every 10 minutes are way annoying