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Quad vs Dual in UT3?

Isn't framerate smoothing just another form of v-sync then, same effect with a different purpose? Can't see the point of having a limit @ 62FPS when V-sync kicks in at 60 or 70fps in most monitors, or am i wrong here?
 
E6600 @ 3 GHz here. My framerates never dip the way you describe.

Quad Cores are useful in Unreal 3 though, as other posters have already said. Have you tweaked the inis at all? Changed any settings?
 
E6600 @ 3 GHz here. My framerates never dip the way you describe.

Quad Cores are useful in Unreal 3 though, as other posters have already said. Have you tweaked the inis at all? Changed any settings?

I resolved the issue by running UT3 in XP. Vista seems to rob CPU power.
 
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