New aditions to q4max..
Give Quake 4 time as always no quake has been good until a year in its life span when we have the new mods and patches always been this way.
Any help needed on cfgs give me a pm or here...
Version 0.72 Additions, Changes and Fixes:
add: mode CTFS - CaptureStrike
add: health and armor votes for CA/CTFS (no vote_allow control on these: they're too trivial).
add: pause (referees only).
add: PM skins. tweak r_gamma/r_brightness/r_lightscale if they're not bright enough.
add: cg_logXMLStats and sv_logXMLStats (0|1 - cg defaults 1, sv defaults 0). Logs game statistics to a stats subdirectory in an XML format.
add: "weapon" as an alias for _impulse 0-9 for binds.
add: chat tokens #c #k #r.
chg: menu now has zoom toggle, GL smoke, RL smoke, draw gibs, draw blood, weapon fov effect, and team model.
chg: #l now uses the same location desc as team overlay.
chg: #l works in CA.
chg: CA does not allow firing at the end of round to prevent grenade exploit.
chg: mode TOURNEY for Raven's tournament mode.
chg: mode DM (also named duel) means real 1v1 play, not Raven's tournament.
chg: CA spawns default to 100H/150A.
chg: railguns no longer dropped on player death in IG.
chg: RG has infinite ammo in IG.
chg: no throwing weapons in IG/CA.
chg: g_feedScorebot defaults to 1.
chg: CTF defaults to no team damage.
chg: removed si_entityFilter.
chg: Windows only: Error handling
Access Violations and other crashes now drop to the console and log the error rather than displaying the Windows error dialog. Please submit the error displayed on the console if this happens (multiple lines).
chg: Crosshair name fade-in time speeded up.
chg: Crosshair name displays for spectators.
chg: the #i token requires you are looking at the item more than before - gives more accurate information.
fix: team damage setting was ignored in IG.
fix: si_modes misbehaved at times.
fix: dead players using #w did nasty things.
fix: scorebot feeder got sulky when time went backwards (map changes).
fix: CA displays stats at end of game.
fix: CA no longer decays health > 100 during countdown.
fix: crash in some cases when railing with no team damage (eg CA).
fix: autoaction screenshots given .jpg extension.
fix: CA player scores are reset at the beginning of each round.
fix: g_gunx/y/z no longer affects models other than the local clients (unless following as a spec).
fix: cg_blood filters out even more blood effects.
fix: (RB) trigger_hurt works correctly in MP