Quake II RTX

Joined
22 Feb 2019
Posts
1,189
Location
Guernsey
Last edited:
It must be 15+ years since I lasted played Quake II, hence I have totally forgotten the levels etc.
This PC is rocking a RTX 2070 so I figured I'll give it a try (nothing to lose).

Also have a HD version of QII kicking around here downloaded from moddb.com, just never made the time to install and play it.
 
Will this work at all on Pascal hardware or is it exclusively Turing?

Nvidia has enabled ray tracing on pascal.
How well it will run on pascal is a different matter though.

https://videocardz.com/newz/nvidia-to-enable-directx-raytracing-dxr-for-pascal-and-volta

[EDIT]

Hmmm dunno exactly... tends to indicate you need RT cores.

Quake II RTX Minimum System Requirements
OS: Windows 7 64-bit or Ubuntu 16.04 LTS 64-bit
Processor: Intel Core i3-3220, or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce RTX 2060, or higher
Storage: 2GB available space
 
Pretty picture time. :)

Intel 5820k @stock
MSI RTX 2070 Gaming Z @stock
16Gb DDR4 @2133
Medium setting

quake001.jpg

quake002.jpg

quake003.jpg

q2xp0000.jpg

It's a good technical demonstration of ray tracing in action on a older lower polygon count game.
But it really only confirms that the GPU horse power is somewhat lacking for it to go main stream anytime soon.

The real question is does realistic lighting sources and shading add to the enjoyment factor of playing this game.
I would have to say no, I much prefer the higher textures quality of the XP mod over what ray tracing brings to the table.

Where and when ray tracing will come into it's own is when game graphics transition to more life like rendering models.
Old flat plain surface games like this don't do ray tracing any justice imho.
 
Last edited:
Back
Top Bottom