Quakewars had potential but really imo it faltered badly and was out far too late to do any damage to bf2 or 2142.
I remember id banging on about no draw distances...but they made it sound like you could observe battles far in the distance. The game may draw the map all at once but theres an absolute assload of popup for units and players especially when you're flying anything. Had no draw distances for the map but with the units popping up when you got to a certain range it was just as annoying flying anything and waiting for the units to pop up as it was in bf2 waiting for the fog to disappear.
There was also bugs with the models and the lower poly verions, i remember being in a strogg walker and seeing a tank in the distance pointing its barrel away from me but it was still somehow firing at me, got a lot closer and finally the higher poly version kicked in and the barrel was pointing at me.
Didn't think much of it overall, the trailers made it look really good but gameplay for infantry especially made you feel like you were sliding along. Why make graphics look that good and then dumb the gameplay down to the usual id multiplayer like level?
Ive got the collectors edition here and its been installed once and uninstalled a few hours later. Also participated in the beta, played a load of hours on that but never really got into it like i thought i would.
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