Quake

Soldato
Joined
6 May 2009
Posts
20,549
Does anyone still play original Quake? If so I have just noticed there is a patch for the Steam version which works perfectly

DarkPlaces (Ultimate Quake Patch v1.11)- Adds CD music, some effects and lighting can be added if you want or keep the game as its meant to be.

http://forums.steampowered.com/forums/showthread.php?t=1756923

Stuff Crysis 3, im going to complete this on nightmare mode. If only someone could make a multiplayer patch


GL Quake, 2560 x 1440 ~1000 FPS :)
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I installed nQuake and run ezQuake, select a game from the list and it says 'connected' on the console then doesn't do anything. Are all the servers supposed to be empty?

It also very bright for Quake, a game that's supposed to be gritty and dark
 
Quake is supposed to be dark and gritty - Those shots look nice but way to bright and 'fancy' for quake.

VESA 320x200 in lowest brightness mode was how its supposed to be played!
 
Yeh, maybe Doom was 320x200 - I remember games running slow in 640x480 so had to drop to 640x400 to make them a bit more playable. or some random res like 512x384??
 
I played the expansion packs for the first time the other day. Completely forgot they existed. I was surprised at how hard they were.

I never got on with the expansions for some reason. I always preferred to choose nightmare mode and try to complete the 3rd episode

It makes a massive difference playing with the mouse, mouselook and wsad instead of cursors, left shift and left control to shoot. I did complete Quake originally with no mouse control though. I think the first game I used a mouse was probably half life.

What is this new wsad rubbish i thought :D
 
Wasnt there an early episode on Gamesmaster where they played modded Quake 1 Deathmatch - There was a grappling hook and banana skin

Everyone went wild when a banana skin was used to make someone slip into a lava pit :)
 
You were right the first time, 320x200 was the most popular software rendered resolution with serious players for framerate reasons (not to mention additional settings to make the graphics worse like d_mipcap etc!). Where OpenGL was concerned a lot of people's first taste would have been using a 3dfx Voodoo card which could only do 512x384 or 640x480

Yeh I thought so. At first I thought OpenGL / 3dfx looked horrible, it was all too smooth for games like Quake. Unreal was the first game to benefit from it in my opinion (and Ultimate race pro!)

I can remember you had to get 2x voodoo cards to be able to run 1024x768

Might have to replay quake how it was in the good old time - 320 x 240, no open GL
 
320 x 200 was the way forward

It was like reading a book. You couldnt see what was actually going on becaues it was so blurry (especially on a 17" goldfish bowl monitor!) so you pieced the rest of the game together with imagination!
 
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