Question about Avatar: The Game 3D

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Hey guys,
I just bought a game for my xbox 360 James Cameron's avatar the game and i want to experience the game in 3D. i have Panasonic TX-P50G10 TV and Xbox 360 Component HD AV Cable.so when so enable 3D mode on its goes blur. all i need to get is the stereoscopic 3d glasses but i don't no where i can buy these special glasses or what type glasses i need? can you please
 
You need to spend a fortune on a 3d capable TV (i dont think yours is) and then another fortune on the appropriate electronic glasses. So not only do you have a rubbish game, you spent nearly £2000 to play it properly. Sorry :)
 
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Hey guys,
I just bought a game for my xbox 360 James Cameron's avatar the game and i want to experience the game in 3D. i have Panasonic TX-P50G10 TV and Xbox 360 Component HD AV Cable.so when so enable 3D mode on its goes blur. all i need to get is the stereoscopic 3d glasses but i don't no where i can buy these special glasses or what type glasses i need? can you please

I was reading about this 3D stuff the other day and the requirements are:

360 outputting via HDMI
120hz Monitor/TV etc
Glasses.

And, I think, the glasses are supposed to be included with the game (they are just those "red/blue" glasses like form the 80s/90s afaik).


rp2000
 
The console game supports 3 different types of 3D hardware from what Ive been researching.

DLP 3D
Sensio 3D Glasses
RealD 3D Glasses

They use interlacing usually in 640x720 or 1280x360 resolution frames to create a combined 720p stereoscopic image. By halving the resolution in interlaced frames allows them to create the alternative view to enable 3D. This way it does not put much additional stress on the framerate but does aparently effect Avatar in certain scenes of the game with framerate dropping a bit.

The reason they halve the resolution is because the X360 cant ouput Dual 720p resolution (2560x720) as HDMI 1.2 is limited to a maximium of 1920x1080 screen resolution.
PS3 aparently with the firmware update will support upto dual 1080p for 3D Blu Rays and upcoming games.
 
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The console game supports 3 different types of 3D hardware from what Ive been researching.

DLP 3D
Sensio 3D Glasses
RealD 3D Glasses

They use interlacing usually in 640x720 or 1280x360 resolution frames to create a combined 720p stereoscopic image. By halving the resolution in interlaced frames allows them to create the alternative view to enable 3D. This way it does not put much additional stress on the framerate but does aparently effect Avatar in certain scenes of the game with framerate dropping a bit.
An issue the X360 has is that it cant ouput Dual 720p resolution (2560x720) as HDMI 1.2 is limited to a maximium of 1920x1080 screen resolution.

RealD 3D Glasses use polarised lenses. Those glasses (the ones most people probably used to watch Avatar in 3D at the cinemas) are not used for the game from what I read. If it is that simple then the 2 pairs I have will be useful for something (one day :) ). http://www.3dtvsource.com/wp-content/uploads/2009/06/img_4434.jpg

More info from here,
http://forums.ubi.com/eve/forums/a/tpc/f/6391049957/m/8641083708 for the OP, although even reading these details it all seems a bit confusing. Why they can;t have simple pictures of what specs you need, I don't know :confused:

Some more info I found: http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=49#Page Flipped (about different types of 3d and glasses and monitors etc).


rp2000
 
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I have tested with the 3d glasses supplied to go see avatar in 3d. Stuck in avatar the game into the 360, none of the 3d options work, you NEED a 3d ready tv or what ever it is.

I have a 37" samsung series 6 btw.

ags
 
I can assure you it was a 3d tv that was demo'd to us at work by kognitiv. I assume you didn't bother looking at the link ?

Phillips have had a model for several years that was used in professional and commerical markets. About 20k but although not needing glasses it had a limited viewing area for the full 3D effect
 
RealD 3D Glasses use polarised lenses. Those glasses (the ones most people probably used to watch Avatar in 3D at the cinemas) are not used for the game from what I read. If it is that simple then the 2 pairs I have will be useful for something (one day :) ). http://www.3dtvsource.com/wp-content/uploads/2009/06/img_4434.jpg

More info from here,
http://forums.ubi.com/eve/forums/a/tpc/f/6391049957/m/8641083708 for the OP, although even reading these details it all seems a bit confusing. Why they can;t have simple pictures of what specs you need, I don't know :confused:

Some more info I found: http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=49#Page Flipped (about different types of 3d and glasses and monitors etc).

rp2000

The glasses required is nothing to do with the game but depends on the display being used.
It was also announced back in July Avatar the game would require X360 with HDMI to work with compatible 3DTVs.

If the 3DTV / Display outputs a 3D image suitable for affordable "Polarised" glasses then thats not a problem. If you have a 3DTV that uses "Shutter Technology" rather than "Polaraised" then yes you will have to use compatible glasses. RealD for example have "Shutter" glasses and signed agreements with Sony/JVC/Samsung which should offer a better 3D experience and with less motion blur than Nvidia's Nvision (approx 2-4ms)

FAQ
"Avatar: The Game is able to output most 3D signal formats from your Xbox 360 and PlayStation 3, including: RealD, Sensio, side-by-side, line-interlaced, and full checkerboard. On the PC version, Avatar: The Game supports all of the previous formats plus the NVIDIA® 3D Vision™, iZ3D and dual head formats. "

"Sensio" for example use their own hardware already licensced in some / upcoming TVs and Viewsonic products. Im not sure if they are incorporated in the new LG 3DTV models but indeed some of the new TVs will also have their 2D-3D encoders. They also announced a partnership with THX and looks like their hardware will feature in lots of 3D displays. The benifit of Sensio technology is that its compatible on all current 2D hardware sources looking to benifit in 3D material like X360, Satellite, VOD, Internet Movie/Sport services.
As yet Im only aware that Blu Ray has the ability to support 2x FULL FRAME 1080 3D so should offer higher quality images in 3D.

More Info Here Guys
CEO from Sensio explains how it works and X360 being limited to not being able to output two full 720p frames with the bandwidth limits of HDMI 1.2 and the X360
 
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The glasses required is nothing to do with the game but depends on the display being used.
It was also announced back in July Avatar the game would require X360 with HDMI to work with compatible 3DTVs.

If the 3DTV / Display outputs a 3D image suitable for affordable "Polarised" glasses then thats not a problem. If you have a 3DTV that uses "Shutter Technology" rather than "Polaraised" then yes you will have to use compatible glasses. RealD for example have "Shutter" glasses and signed agreements with Sony/JVC/Samsung which should offer a better 3D experience and with less motion blur than Nvidia's Nvision (approx 2-4ms)

FAQ
"Avatar: The Game is able to output most 3D signal formats from your Xbox 360 and PlayStation 3, including: RealD, Sensio, side-by-side, line-interlaced, and full checkerboard. On the PC version, Avatar: The Game supports all of the previous formats plus the NVIDIA® 3D Vision™, iZ3D and dual head formats. "

"Sensio" for example use their own hardware already licensced in some / upcoming TVs and Viewsonic products. Im not sure if they are incorporated in the new LG 3DTV models but indeed some of the new TVs will also have their 2D-3D encoders. They also announced a partnership with THX and looks like their hardware will feature in lots of 3D displays. The benifit of Sensio technology is that its compatible on all current 2D hardware sources looking to benifit in 3D material like X360, Satellite, VOD, Internet Movie/Sport services.
As yet Im only aware that Blu Ray has the ability to support 2x FULL FRAME 1080 3D so should offer higher quality images in 3D.

More Info Here Guys
CEO from Sensio explains how it works and X360 being limited to not being able to output two full 720p frames with the bandwidth limits of HDMI 1.2 and the X360

So basically the game/movie can output various types of 3D for different monitors/TVs and their appropriate glasses?

What was the type of glasses that Sony used at CES to show their 3D demos? Do you know if they will just be supporting 1 type of 3D through the proposed firmware update, or will it be multiple types?

Personally I would prefer 1 format is picked for PS3 and they stick with that so everyone can buy the same glasses, and same format TV's. Also these shutter glasses have electronics in them and batteries, whereas those polarised ones are just cheap plastic things, easy/cheap to replace (hopefully).

In the cinema I have only used the RealD polarised things and IMAX 3D ones. Both were cheap plastic glasses and gave a 3D effect that I was happy with. I tried the nvidia stuff with shutter glasses at that expo thing recently and the glasses seemed more delicate/expensive and the picture seemed a bit blurry, but i only used it for a few minutes, so hard to make a judgement, and I think the game was non final code.


rp2000
 
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Ive been researching the 3D Tech for a while so forgive me if I come across as a smartass! It is all a bit confusing with everyone trying to get onboard the 3D wagon and differing hardware etc.

Yes the game has compatibility for various 3D methods used.
"RealD, Sensio, side-by-side, line-interlaced, and full checkerboard"

This will mean as their isnt really 1 single standardised format "yet" it will work with pretty much all the hardware solutions going. Avatar the game doesnt however support a red/blue paper 80's style 3d Glasses as they are really quite poor and so indeed a proper 3D-Ready display is required.
Also poloraised glasses like you mention are of no use either.

As for 3D in the home it seems "Active Shutter" style glasses are going to become the main thing. These are the type that sync with the TV to offer typically 60HZ each eye.

Ive come across two main brands with RealD being the No.1 supported in "active-shutter 3D glasses" but a competiting brand from a company called XpanD who have teamed up with I believe Panasonic and Vizio.

The PS3 solution will allow full dual 1080p output but personally I believe that will only happen on BluRay movie playback. Most games are 720p anyways.
Sony may not use the "interlaced" or halved redolution that the X360 relies on, maybe they do something else. In gaming though it does look like PS3 will have the upper hand regards 3D support. Ive also noticed from photographs that the demonstrated PS3 glasses have the transmitter connected via USB to the PS3 and then also to the TV. So does the PS3 have somthing special going on that will be better than what X360 offers?

I expect PS3 may rely on a similar method to the X360 in using "interlacing". Its impossible for the PS3 in a game to generate S3D like how a PC does in totally rendering a full resolution second frame. As effectively the frameate would be halved with it requiring 2x the GPU power. However Sony claim compatibility with previous games so they must have some way of detecting 3D depth from a games geometry to then create the secondary offset frame, output these in reduced resolution interlaced, possibly upscle them to 1080 and then the TV combines the images to form a side/side Stereoscopic output. The Shutter glasses then sync with the side/side frames.

I assume Sonys PS3 3D will be compatible on all 3DTV Ready displays so to me that says they have to be also perhaps be using "Sensio" or something that works the same. Before I assumed their Bravia TVs would have whatever technology that required this and then Sony would be the only ones to offer it but that doesnt make sense and they would licensce it to other brands, which also is complicated. This would create a format war and I dont think thats for happening.

The only war I possibly see is needing the glasses compatible for your brand of TV, may not work on annother.

To give annother example SKY have announced 3D support as your aware.
Id assume they will broadcast the signal with "reduced resolution interlaced" frames side by side and the SKY HD box will likely then have to be put to 1080i ouput (interlaced)to which then the 3DReady display will detect, combine and display in 3D.
 
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Ive been researching the 3D Tech for a while so forgive me if I come across as a smartass! It is all a bit confusing with everyone trying to get onboard the 3D wagon and differing hardware etc.

Yes the game has compatibility for various 3D methods used.
"RealD, Sensio, side-by-side, line-interlaced, and full checkerboard"

This will mean as their isnt really 1 single standardised format "yet" it will work with pretty much all the hardware solutions going. Avatar the game doesnt however support a red/blue paper 80's style 3d Glasses as they are really quite poor and so indeed a proper 3D-Ready display is required.
Also poloraised glasses like you mention are of no use either.

As for 3D in the home it seems "Active Shutter" style glasses are going to become the main thing. These are the type that sync with the TV to offer typically 60HZ each eye.

Ive come across two main brands with RealD being the No.1 supported in "active-shutter 3D glasses" but a competiting brand from a company called XpanD who have teamed up with I believe Panasonic and Vizio.

The PS3 solution will allow full dual 1080p output but personally I believe that will only happen on BluRay movie playback. Most games are 720p anyways.
Sony may not use the "interlaced" or halved redolution that the X360 relies on, maybe they do something else. In gaming though it does look like PS3 will have the upper hand regards 3D support. Ive also noticed from photographs that the demonstrated PS3 glasses have the transmitter connected via USB to the PS3 and then also to the TV. So does the PS3 have somthing special going on that will be better than what X360 offers?

I expect PS3 may rely on a similar method to the X360 in using "interlacing". Its impossible for the PS3 in a game to generate S3D like how a PC does in totally rendering a full resolution second frame. As effectively the frameate would be halved with it requiring 2x the GPU power. However Sony claim compatibility with previous games so they must have some way of detecting 3D depth from a games geometry to then create the secondary offset frame, output these in reduced resolution interlaced, possibly upscle them to 1080 and then the TV combines the images to form a side/side Stereoscopic output. The Shutter glasses then sync with the side/side frames.

I assume Sonys PS3 3D will be compatible on all 3DTV Ready displays so to me that says they have to be also perhaps be using "Sensio" or something that works the same. Before I assumed their Bravia TVs would have whatever technology that required this and then Sony would be the only ones to offer it but that doesnt make sense and they would licensce it to other brands, which also is complicated. This would create a format war and I dont think thats for happening.

The only war I possibly see is needing the glasses compatible for your brand of TV, may not work on annother.

To give annother example SKY have announced 3D support as your aware.
Id assume they will broadcast the signal with "reduced resolution interlaced" frames side by side and the SKY HD box will likely then have to be put to 1080i ouput (interlaced)to which then the 3DReady display will detect, combine and display in 3D.

http://uk.gear.ign.com/dor/articles...ideos-playlist/videos/sony3d_ces2009sync.html

The videos here, from Sony Booth, demoing Motorstorm and Wipeout look (to me) like Polarized glasses. This is why I am confused.

Also in their keynote speech all the journalists had to put on glasses and watch some 3D stuff (or something like that), and I am assuming they could not have synced so many pairs of glasses to the PS3 or whatever system was outputting the images? I will try to find a picture of what they were wearing in the keynote speeches, they may have been Sony branded glasses, but without the picture I can't recall if they "looked" polarised or active shutter (the 2 look fairly unique and distinctive, from the versions I have seen).

I really hope they have the sense to stick with 1 format/type of 3D and stick with it, rather than have another format war crap thing. I doubt Microsoft will do much 3D stuff, they seem to be focusing on the NATAL thing more, but if they do hope they go with the same tech as Sony.


rp2000
 
I can assure you it was a 3d tv that was demo'd to us at work by kognitiv. I assume you didn't bother looking at the link ?

I did but didn't bother replying seriously caus I thought you were joking with that link.

The whole thread is taking about a completely different tech. The use of polarised/shutter glasses has become the industry standard for 3D viewing, no-one has developed a glasses free tech that comes close to the quality given by polarised glasses.

CES showed glasses free 3D screens, but they were blurry, out of focus, not above 720p and only viewable from a very limited number of angles.
 
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rp2000
Yes Cinema's use polarised as would people at a tradeshow viewing 3D from a 3D Projector.

For 3DTVs
RealDs "technology" in "Shutter" glasses which are like Nvidias and sync/block out the eye thats not meant to see the frame rapidly to create the 3D illusion.
You also get no real discolour issues like with red/blue.

"Of course, the hidden cost in many of the upcoming 3D TVs we'll be seeing at CES lies with these battery-powered active shutter glasses. I haven't heard any prices from the big TV manufacturers yet, but in the past I've heard figures that top out at about $100 a pop. So if you've got a family of five that wants to watch a movie in 3D on your new Vizio, well ... you do the math. (For the record, Vizio hasn't yet announced how much its active-shutter 3D glasses will cost.)

The (far) cheaper alternative to active-shutter 3D glasses are "passive" polarized 3D glasses, similar to the disposable glasses you get in most 3D movie theaters. The downsides to using polarized glasses on a 3D TV? The 3D image might not be as good (image brightness could suffer, and there's a better chance that the image meant for one eye might "bleed" into the other eye, also known as "crosstalk"), and the 3D TV in question typically would need a screen with a polarized coating, which might boost the price of the set."


Here are some more links.

Sensio is widely being used inc SKY etc?

More News & Panasonic RealD not Xpand?

Yes Panasonic Also Confirmed / RealD


Sensio & THX
 
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