kdd said:
Because 1280x1024 is windowed on a non widescreen monitor whereas 1280x960 wouldn't be.
Windowed in what respect?
The dashboard should run full screen at whatever resolution you set it to.
Whether or not a game uses black borders at 1280x1024 is the choice of the game developer not microsoft.
A crt monitor does not exhibit the issues we are discussing here, by using the image resizing options in the osd you can adjust the aspect ratio manually, this is not something that can be done with the vast majority of tfts.
I understand that the pixel density at 1280x768 is relatively low compared to other options and that it moves the job of scaling from the 360 to the monitor. Remember that the 360 renders internally at 1280x720 and scales to the selected resolution, if the image is blurred it's the fault of the monitor's scaling hardware not the 360. Adjusting sharpness in the monitor's osd can improve things somewhat.
I have no doubt that microsoft could support 1680x1050 should they decide to, it will correct the 3D portions of an image but not the 2D and that I find unacceptable and a waste of time to be completely honest.
What is required is black borders at the top and bottom of the screen. I do not believe microsoft have direct control over this. Remember what I said above about 5:4 monitors and borders? it's the choice of the game developer to provide a letterbox option and not microsoft.
So...
Most importantly, I would first like game developers to acknowledge the popular use of 16:10 displays and to correct the aspect ratio distortion through the use of a 16:9 letterbox option for 16:10 displays in games.
Then I wouldn't mind if microsoft added 1680x1050 support to move the job of scaling back to the 360.