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Quick question..

Associate
Joined
17 Mar 2004
Posts
1,562
Does the NVidia FX5200 card support pixel shading?

Just wondering whether its worth installing Richard Burns Rally on this machine.

Cheers.
 
FX5200 is nv34:

In a bold move that lays to waste NVIDIA's much-criticized "MX" philosophy of introducing new low-end graphics chips a generation behind the rest of its lineup, NVIDIA's new NV31 and NV34 chips both support Microsoft's latest DirectX 9 spec and even offer a little extra functionality above and beyond DirectX 9's official requirements. Here's a quick rundown of the features shared by NV30, NV31, and NV34.
Vertex shader 2.0+ - NV30's support for vertex shader 2.0+ carries over to NV31 and NV34, with all the bells and whistles included. Vertex shader 2.0+ offers some extra functionality over vertex shader 2.0, making the former a little more flexible.

Pixel shader 2.0+ - NV31 and NV34 also inherit all the features and functionality of NV30's pixel shaders 2.0+, which supports more complex pixel shader programs than even Microsoft requires for DirectX 9. In total, NV31 and NV34 support pixel shader programs a maximum of 1024 instructions in length. Most of ATI's R300-derived GPUs support pixel shader 2.0, whose maximum program length is only 64 instructions, though ATI's latest Radeon 9800 and 9800 Pro use an "F-buffer" to support shader programs with a theoretically "infinite" number of instructions. At least for now, ATI's "F-buffer" will only be available on high-end graphics cards, which means NVIDIA still has the edge on mainstream cards.
 
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