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So it's not quite as perfect as some like to make it out then?
Not bad. It would be nice to have seen more games tested, especially as some of the ones they tested are known to provide little to no benefit and there are a lot of games that do benefit from SAM as discovered through my own testing.
However, they did at least include a couple of games which show good gains, for example up to 29% performance increase with a 6800 XT and a 5950X in Forza 5 when using SAM.
No negative to using SAM (as shown in this video) when using a 5950X (the HUB test rig), so I hope they decide to stop disabling it in future videos.
They should have also tested using a 6900 XT as well, since the 6800 XT is not the fastest GPU available to pair with the 5950X.
Still, a step in the right direction at least.
Another two games that greatly improve performances (at least in the 1% lows) are rdr2 and hzd. We're talking about the same gains saw in assassin's Creed. As you noted, is highly game and hardware dependant. Is it a ground breaking tech? Nah. Can it be useful? Sure.
What their limited testing shows, is that there is no logical reason to disable SAM on their test setup (it's enabled automatically in the driver - they have to go out of their way to turn it off) when using an RDNA2 GPU and a 5950X. There is either large performance increases, little to no benefit. Overall, there is a benefit. There is no negative performance overall to using it.That was kind of his point of this video... as he explained in the summary, in some scenarios it drops performance and in a few cases, there is no benefit and in a few cases it does improve perf. and it all comes entirely down to the setup and game i.e. it's not "consistent" enough to be included in benchmarks where they want to keep testing as uniform as possible without having to test the "unknowns" (at least for the time being), not to mention, you can see from their POV why it is a right PITA to test.
You can see why nvidia have a white list for this now.
This comment kind of summed it up well:
Kind of backs up my thoughts too, essentially vram amount has little to no play on how much of a benefit SAM/resize bar can provide, despite some saying, SAM/rebar benefits more with higher vram amount cards....
Kind of backs up my thoughts too, essentially vram amount has little to no play on how much of a benefit SAM/resize bar can provide, despite some saying, SAM/rebar benefits more with higher vram amount cards....
I can't. You should have watched until the end, because he also did testing on a 3080 and results were all over the place, with some notable performance regressions.You can see why nvidia have a white list for this now.
wow this doesn't look good3080 and results were all over the place
What their limited testing shows, is that there is no logical reason to disable SAM on their test setup (it's enabled automatically in the driver - they have to go out of their way to turn it off) when using an RDNA2 GPU and a 5950X. There is either large performance increases, little to no benefit. Overall, there is a benefit. There is no negative performance overall to using it.
They don't test games and graphics cards using previous generation AMD (Ryzen 3000 series) and Intel CPUs, where the gains are more hit and miss, and sometimes performance regresses (as shown in their video) depending on the GPU, resolution and game used. This would be a reason to keep it off if they did all their game/hardware benchmark videos using old hardware.
As you pointed out, Nvidia have a whitelist, so this add more weight that there is no reason to disable it.
IMO until more testing is done we don't know that, clearly he states that the 6800 (with more vram than the 6600) can benefit more from SAM than the 6600, which in turn benefits more than the 6500xt. So if vram makes no difference why does the 6500xt show little difference and the 6800 have more benefit?
https://youtu.be/FM-mDf0U38k?t=1059
A test of Far Cry 6 at 4k between the 6800 and 3070 with the high res texture pack and SAM enabled might help show the benefits of vram going forward. Although we already know that the 3070 runs out of vram at that rez with ray tracing enabled, so AMD including more vram in mid mid to high end cards already helps on some occasions
I can't. You should have watched until the end, because he also did testing on a 3080 and results were all over the place, with some notable performance regressions.
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Seems like Nvidia's whitelist isn't worth the paper it's printed on if games present on it are losing 10% performance.
True more testing does need to be done. As for why does the 6500xt show little difference compared to 6800xt, no idea, maybe difference in the hardware other than just vram? You can see in the video, the increase of rebar on isn't much different between the 6600 and 6800xt, in some cases, the 6600 even seen better increase in performance with SAM enabled than the 6800xt and that was in FC 6 too...
They tested FC 6 in the video and there was no benefit with SAM.
I sold the 3090 on the MM, but it doesn't support SAM, so I had to settle for using resizable bar.@LtMatt. You reckon you don't work for AMD anymore and have a 3090. So you could benchmark both with SAM enabled and disabled. Maybe do ray tracing too LOL. My BIOS is quite old so can't enable it anyway and my system is working fine, so not gonna update Bios which might cause issues.
But as I have said many times, given amd have full control over chipset/bios drivers, I expect them to see much better gains given nvidia have no control over the chipset/bios drivers.
What possible difference could that make? It's either available to the graphics card/driver or not, Irrelevant of OEM of the card.
Unless both Intel/AMD restrict Nvidia GPUs throughput in some way. In which I'm sure they would be caught out fairly sharpish if they did .
Not bad. It would be nice to have seen more games tested, especially as some of the ones they tested are known to provide little to no benefit and there are a lot of games that do benefit from SAM as discovered through my own testing.
However, they did at least include a couple of games which show good gains, for example up to 29% performance increase with a 6800 XT and a 5950X in Forza 5 when using SAM.
No negative to using SAM (as shown in this video) when using a 5950X (the HUB test rig), so I hope they decide to stop disabling it in future videos.
They should have also tested using a 6900 XT as well, since the 6800 XT is not the fastest GPU available to pair with the 5950X.
Still, a step in the right direction at least.
A test of Far Cry 6 at 4k between the 6800 and 3070 with the high res texture pack and SAM enabled might help show the benefits of vram going forward. Although we already know that the 3070 runs out of vram at that rez with ray tracing enabled, so AMD including more vram in mid mid to high end cards already helps on some occasions
Now far cry 6. Data is very interesting for this testing. I'm not using the ultra quality preset but rather a dial down (high quality) preset but I'm also enabling the HD texture pack. This resulted in very competitive performance at 1080p and 1440p with well under a 5% difference between these two GPUs. However, it all goes horribly wrong for the RTX 3070 at 4K. Here we run out of VRAM and as a result frames, stuttering became a major issue resulting in 1% lows of just 9 FPS. Remember, the RTX 3070 only has an 8 GB buffer, whereas the 6700 XT has 12 GB of memory. It's also worth noting that while the 6700 XT is seen to be 43% faster and comparing the average frame rate,
it's far worse for Nvidia as this is a complete fail - given the game was unplayable under these test conditions! We're certainly starting to reach a point where 8 GB VRAM really isn't enough for the latest and greatest titles, at least without compromising on visuals such as texture quality.
With older CPUs like Ryzen 3000, sure. With Intel CPUs? Maybe. No negative with Ryzen 5000/RDNA2 though, as I mentioned in my post.Performance is negative in some games at some resolutions with some CPUs, including AMD CPUs and performance can be both up and down in the same game depending on your hardware configuration and game graphics settings
that's a big red flag, IMO sam/resize bar is another example of a complete mess of a feature - you may be happy, but the average user can't be expected to do their own benchmark and jumping in and out oft be bios trying to figure out if they should keep it on or off for every game they may play, that's way too much onus on the end user and it's unfriendly, this is why people go to consoles
Oh god I’ve just seen that, only high settings too and that 3070 is choking.If you check out the comparison with the 6700 they released this week, Steve said: