Rage (id software) - Trailer

Associate
Joined
30 May 2005
Posts
1,533
Location
Greater Manchester
Obviously without the search I cannot tell if this has been posted before. I went about 12 pages back and didn't see anything. Feel free to delete this thread if its a repeat.

Anyway, check this trailer out...

http://www.gametrailers.com/player/23174.html

Here is some blurb
SAN FRANCISCO (Reuters) - The creator of classic computer game "Doom," id Software, unveiled on Friday its eagerly anticipated next game, "Rage," in which players fight an oppressive government in a post-apocalyptic world.

The new game will be released for computers running either Microsoft Corp's (MSFT.O: Quote, Profile, Research) Windows or Apple Inc's (AAPL.O: Quote, Profile, Research) Macintosh operating system, as well as Microsoft's Xbox 360 and Sony Corp's (6758.T: Quote, Profile, Research) PlayStation 3 video game consoles.

"It's a bit of a classic story and you are the outsider who comes in and tries to turn the tide in favor of good," id Chief Executive Todd Hollenshead said in an interview.

"Rage" is being built with all-new graphics technology designed by id co-founder John Carmack, who showed off the game at id's annual "QuakeCon" event in Dallas, Texas.

Privately held id did not give a release date for "Rage" or the name of the publisher. Activision Inc (ATVI.O: Quote, Profile, Research), the second-biggest U.S. video game publisher, handles other id games such as "Doom 3" and the upcoming "Enemy Territories: Quake Wars."

Since the breakaway success of "Doom" in 1993 established the "first-person shooter" as a major gaming genre, id's games have been characterized by fast-and-furious gunplay and claustrophobic environments.

"Rage" will represent somewhat of a stylistic break by letting players roam expansive outdoor areas.

"In addition to the shooting elements and killing bad guys with cool guns -- everyone knows we can do that well -- we wanted to show off some stuff that would surprise people," Hollenshead said.

The graphics technology, or engine, underpinning "Rage" is also important since id makes one of a handful of such software packages that are licensed by other game makers.

Hollenshead said the new "tech5" engine would make it easier for developers to design games that are better looking and can be easily modified to run on different gaming systems, a process that normally takes months and pushes up costs.

"It allows a single studio team to make four versions of our game without outside help," Hollenshead said. "You can have massive outdoor environments and make them look glorious down to pixel level without any performance issues."
 
Sounds like id's tribute to classic 70s/80s dystopia/sci fi films -Mad Max 2 mixed with Death Race 2000 with a bit of Buck Rogers.

Looks fine though.
 
Is it me or does this new engine look similar in some ways to the Doom 3 engine? Obviously its a lot more advanced but I see similarities
 
Looks pretty good, remember seeing a video of this at Quakecon, I thought it was just a "tech demo" though, not an actual game. :)
 
Very nice visual style, it's shaping up nicely. Mad Max 2 is my favourite film so this type of game appeals to me greatly. Let's hope they're putting the game before the engine here.
 
XtAsY said:
Is it me or does this new engine look similar in some ways to the Doom 3 engine? Obviously its a lot more advanced but I see similarities

just what I was about to post

the GFX look "old tech" to me, but still looks good, graphics are no match for Bioshock, crysis etc :p
 
ShiWarrior said:
just what I was about to post

the GFX look "old tech" to me, but still looks good, graphics are no match for Bioshock, crysis etc :p

The new engine isnt revolutionary in the number of polys it pushes out or super advanced physics. Ita all about detail. The way it does the textures is pretty impressive and will allow them to add an almost infinite ammount of detail without taking a performance hit.

Also being able to develop for 4 platforms simultaneously is pretty impressive! Just because it looks pretty waxy like the doom3 engine doesnt mean its "old tech"

Besides all the ID engines have looked kinda similar ;)
 
If the engine really does allow a huge amount of texture information, then similar to the way Doom 3 and Unreal Engine 3 handle various models, a high poly model can be created with the detail stored as a normal map onto an identical lower poly model to give the impression of an extremely high poly model. If this new engine takes no performance hit, then theoretically the game engine should be able to look extremely realistic.
 
Back
Top Bottom