Raging at Rage !!!

Soldato
Joined
10 May 2004
Posts
3,480
Location
South UK
Omg this game is still a big buggy pit of mess!

I hadnt played Rage since last year as I was getting so fed up of the constant graphics glitches and bugs that I just left it and played other things. I just this minute thought, hmmm, drivers are all up to date, havent played it in ages, I wonder if ID have patched the game and its now working ok....WRONG!

This game really makes me laugh, using the settings I had since I last played it enabled (pretty much max settings), all the graphics were messed up. So, I thought, I'll go uber minimum settings, so I changed everything to either disabled or to the bare minimum level. Even the res was set to 640x480. Everything was bottom.

Load up the game and Bam! 'Insufficient Memory' error pops up and it tells you to lower the settings! LOL!

My specs are in the sig but seriously, an error running baseline Rage with an i5 and a GTX460. Come on, really!?!

Bravo ID, Bravo.
 
Funnily enough, I decided to boot Rage up myself today (first time playing it on new rig)

Was expecting the developers to have fixed the texture pop in.... NOPE. Nothing has changed, no patch for it or anything. Still this stupid problem with the game not utilizing VRAM and just generally not optimized for PC.
 
They took a lot of development focus (post release) away from RAGE to "make sure" the same issues didn't happen to Doom 4 btw.
 
If you are having problems at 640x480, then something else has got to be wrong? IIRC RAGE was broken on release because of shoddy OpenGL drivers, not the game itself.
 
go in steam forums as said read some of the graphics tweaks and try it took me all of about 5 mins to get better fov no texture popping and more ;)
 
I got it about 2 months ago and completed it with no crashes or frustration with it running. Of course there was the occasional loading of the megatexture but it was minimal and only bad on first load.
 
Ok sorted it!

I take back what I said in the OP, but not entirely.

It turns out it was Windows XP causing the problem, I have Vista 64bit on dual boot so tried running the game in this and it worked. I thought Rage was DX9 so thats why I just used XP but it seems Rage dosent like XP 32bit.

I say not entirely as the texture pop in is still there a bit but it does run smooth on max settings and does look quite nice, the new 'detailed textures' do make things a bit better too.

I have a weird issue though that isnt a game breaker but is annoying, when loading a game the framerate plummets to like 1 or 2 fps. It grinds along for about a minute but then suddenly shoots up to smooth fps, I dont know exactly what fps as I havent run fraps with it yet but its weird, it really struggles and then suddenly runs super smooth. Strange, but just means when loading a game I just stand there for about a minute waiting and then start playing, by then the game is smooth.

Anyway, I found a couple tweaks to make the FOV better and skip the intro logo movies using these in the 'set launch options' in steam:

+cvaradd g_fov 25
+set com_skipIntroVideo 1

Now it runs fine and I can finally enjoy it! At last, woohoo! :)
 
plenty of other games use opengl, no excuse for driver problems.

anyway, its just select hardware configurations that seem to have problems, I never had any problems with rage its a great game as well, tons of fun sp fun, forget the multiplayer though
 
32 bit OSes can have kernal memory issues (which are different from normal memory problems) in some games, compared to 64bit OSes, due to the way memory is organised. It's not unusual for recent games, especially multiformat or console ports, to run out of kernal memory on XP in certain circumstances.

Most modern games will run more reliably on a 64bit OS, even if they're 32bit EXEs, for that reason. and also because games on 64bit OSes can be set to be large address aware, which allows them to use a max 3GB of memory instead of 2GB.

As for RAGE, with the most recent patches it runs just about perfectly on my PC. It's also better optimised for Nvidia cards - when I tried the game on an AMD/ATI card at launch it ran terribly.
 
plenty of other games use opengl, no excuse for driver problems.

anyway, its just select hardware configurations that seem to have problems, I never had any problems with rage its a great game as well, tons of fun sp fun, forget the multiplayer though

Except Ati and Nvidia have both had terrible OpenGL support in recent times thanks to the games industry's massive reliance on DX...

How many AAA games from recent years can you name that used OpenGL exclusivly apart from Rage? Or even just as the default renderer?
 
Back
Top Bottom