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Well, Sony 1st party ports have standards. Didnt start so well with HZDs port but turned around eventually.And the game supports DLSS2, DLSS 3, FSR 2 and XeSS. Amazing how easy it is
Those people are clueless or intentionally obtuse.Some people on this forum claim dlss and XeSS can't be implemented by devs without help, they say it's just too complicated. I guess Nvidia and Intel paid heaps of money to Sony and didn't even get a sponsorship deal out of it
Do they?Some people on this forum claim dlss and XeSS can't be implemented by devs without help, they say it's just too complicated. I guess Nvidia and Intel paid heaps of money to Sony and didn't even get a sponsorship deal out of it
Do they?
On that thread, Nixxes Studio (Sony's porting developers) were they ones who tweeted about their abstraction wrapper. And I'm sure that of us who though about this a bit, pointed out that just because a studio which only does ports was able to abstract the differences, does not mean everyone can or will.
I'll say it again:
FSR and XeSS work on all vendors.
DLSS only works on SOME Nvidia cards.
Most games are developed for consoles.
FSR works on consoles.
Ergo: if Nvidia want their tech in all games, they have to create a truly neutral wrapper. Streamline is not truly neutral, so they have to try again.
What nonsense.Lmao the amd cope trying to encourage developers to use FSR because coping reasons
Gsync? Still better than freesync, in some cases cheaper ( aw3423dw was cheaper than dwf ) while gsync branded monitors have standards they need to reach before receiving the ‘good to go’.What nonsense.
FSR will be used in most games because:
Console sales dwarf PC games!
That is really is so simple, I am surprised some people cannot understand that.
EDIT: to add to that:
No matter whether a PC gamer paid £100 for a low end card, or £2,000 for a high-end one.
And no matter what the rest of their rig cost.
Games will be developed for consoles first.
Some porting studios (and Nixxes seem really good) will bother, most will do the minimum.
I'll say it again: if a proprietary upscaler wants to get adopted, there has to be an open-source 100% neutral wrapper.
Which upscaler is technical better hardly matters. And yes, DLSS currently still beats FSR, but until very recently G-Sync was usually far better than FreeSync but guess which won?
FSR will be used in most games because: Console sales dwarf PC games! That is really is so simple. Which upscaler is technical better hardly matters. And yes, DLSS currently still beats FSR, but until very recently G-Sync was usually far better than FreeSync but guess which won?
TVs? Are there any TVs with the Nvidia chip, or are the just VESA's Adaptive-Sync where they have bother to be G-Sync certified. That is, because they are premium TV and they know they would meet the cert rather than that they are better because they use Nvidia's chip.There you go again
On a side note, the gsync comment is interesting, given that the best monitors and TVs on the market are still all gsync. Why does someone need to win anyway? Support all technologies and let consumers buy what they want. We all knows DLSS and Gsync is superior, if someone wants to pay extra for that then so be it, you don't need to be jelous and claim the crappy alternative is going to "win" just because you say so