The first of the ray tracing news is started to hit as expected. No real surprise apart from the name which I am not sure about. Specs are
http://www.imgtec.com/News/Release/index.asp?NewsID=853
Unity game development has full ray tracing support. see http://venturebeat.com/2014/03/17/u...to-make-thousands-of-3d-games-more-realistic/
I am looking forward to seeing the 3rd gen of the desktop ray tracing card.
EDIT: For comparison the 2nd gen low end desktop card was 50 million rays per second. The high end card 100million. That’s an impressive improvement is orders of magnitude faster then what NVidia or AMD are have.
- Ray tracing: 300 MRPS (million rays per second) and 100 MDTPS (million dynamic triangles per second) at 600 MHzShading:
- Four Unified Shading Clusters (USCs), with 128 ALU cores delivering in excess of 150 GFLOPS (FP32) or 300 GFLOPS (FP16) at 600 MHz
- PowerGearing G6XT for advanced power management and dynamic resource allocationPVR3C™ triple compression technologies (PVRTC and ASTC for texture compression, PVRIC for frame buffer compression, PVRGC for geometry compression)Deep Color support for very high image quality at Ultra HD resolutions and beyond - See more at:
http://www.imgtec.com/News/Release/index.asp?NewsID=853
Unity game development has full ray tracing support. see http://venturebeat.com/2014/03/17/u...to-make-thousands-of-3d-games-more-realistic/
I am looking forward to seeing the 3rd gen of the desktop ray tracing card.
EDIT: For comparison the 2nd gen low end desktop card was 50 million rays per second. The high end card 100million. That’s an impressive improvement is orders of magnitude faster then what NVidia or AMD are have.
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