• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Ray Tracing

Associate
Joined
12 Nov 2020
Posts
99
I don't think its a thread whether you can do without it or not. We can all do without technical advances we've yet to experience. Question is; is ray tracing performance a deal breaker when buying a card?

We're not getting hurt by RT right now, but what about when the devs have it built from ground up or leave the setting out?

I find this quote from @Humbucker on point, to which I may add; nobody bothered to give a detailed response to.
  • saying that nvidia "blew their lead" is a very reductive mindset. pure rasterisation is a time honoured conservative approach to real time rendering. it does the job, but essentially you're stuck using limited techniques. there's a reason graphical leaps have stagnated so much and you can play a five year old game and it'll look almost as good as a brand new one.

    we're reaching the limit of pure rasterisation and all its tricks, there's a reason all high end CGI has been using Global Illumination for decades now. ray tracing, global illumination and eventually path tracing is necessary for the next step and AI reconstruction techniques like DLSS will be required to get us there.

    AMD have gone all out on the traditional methods and if you're only interested in pure rasterised performance per pound (and watt) then they'll have you covered., Nvidia have taken a more future-facing approach and for people who want to get in on the ground floor, the tech has matured to the point where it's possible without massive sacrifices (unlike the 2xxx series).

    it's a great time to be buying a card whichever mindset you subscribe to, if only we could actually buy them.
 
@Poneros have we just hit a plateau, for the next 5-7 years? Devs are always pushing boundaries and it's see-saw between what can and cannot be done. I genuinely think we have hit a wall regarding rasterisation, of course, more educated minds can set me straight, but like with every technique we have to move forward and Ray Tracing is here and now.
 
What do people mean when they say we've hit a wall?
Regarding the post you quoted to start the thread. Are we just going to ignore that consoles are the driving force behind game developemtn and that we have been on the same generation during the time period he has quoted?

Have you seen the Demon Souls remake?
To that I say Red Dead Redemption 2. To paraphrase Digital Foundry, a love letter to next gen.

Consoles are still way behind.
 
Back
Top Bottom