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Raytracing for Graphics VS RT for Gameplay

Soldato
Joined
12 May 2014
Posts
5,406
I don't think this question has been asked before but If the raytracing cores in graphics cards could only be applied to graphics or to gameplay which would you prefer.

Some examples of usage for RT in gameplay would be
- Realistic sound propogation in levels.
- More accurate vision cones for enemies (Including detecting player based on reflections, shadow movement or through thin materials) The AI could also detect the movement of object so no more throwing a bottle right in front of their faces to distrat them
- Shockwave calculation from explosions, to calculate damage and/or knockback to the player.
- More accurate bullet ricochet calculations
- Laser gameplay


Mods can we have a poll please with the following options
I would prefer ray tracing to be used for graphics
I would prefer ray tracing to be used for gameplay
I still don't want any ray tracing in my video games.
 
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