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Had this Deathadder 3500 dpi for a while now and I think it may have a problem.
When I first started playing Minecraft I noticed that quite often looking around would periodically and for very short lengths of time become less sensitive - almost like it was hanging for the odd millisecond. I thought this was just the frame rate in Minecraft dropping when it was loading new areas of something and didn't worry about it.
Then I got Rift and this problem is back. My frames can be a solid 60fps but when I mouse look it feels like it's being inconsistently sensitive. I've tried all combinations of DPI and polling rate and the problem still happens.
Imagine that I move my mouse to the right until I've done a full 360 degree turn. One time my mouse may travel 7 inches, the next it may travel 8, or perhaps 6. It's not fixed.
Something on the software side is causing the mouse to hang.
I'm currently using the 3.02 drivers and firmware 2.44. The cursor both on the desktop and in games is perfectly fine, and the mouse behaves as normal even when I'm using Prime - so it's not abnormal CPU usage. It seems to happen when the mouse input is moving the camera around in a game, so possibly a graphics thing?
Does a GPU 'listen' the the mouse when it's being directed by the user to draw new stuff as per camera movement? Or do the mouse commands fall onto the CPU to then be directed to the graphics card? It really seems that mouse-looking is causing the issue, which really only works the GPU.
When I first started playing Minecraft I noticed that quite often looking around would periodically and for very short lengths of time become less sensitive - almost like it was hanging for the odd millisecond. I thought this was just the frame rate in Minecraft dropping when it was loading new areas of something and didn't worry about it.
Then I got Rift and this problem is back. My frames can be a solid 60fps but when I mouse look it feels like it's being inconsistently sensitive. I've tried all combinations of DPI and polling rate and the problem still happens.
Imagine that I move my mouse to the right until I've done a full 360 degree turn. One time my mouse may travel 7 inches, the next it may travel 8, or perhaps 6. It's not fixed.
Something on the software side is causing the mouse to hang.
I'm currently using the 3.02 drivers and firmware 2.44. The cursor both on the desktop and in games is perfectly fine, and the mouse behaves as normal even when I'm using Prime - so it's not abnormal CPU usage. It seems to happen when the mouse input is moving the camera around in a game, so possibly a graphics thing?
Does a GPU 'listen' the the mouse when it's being directed by the user to draw new stuff as per camera movement? Or do the mouse commands fall onto the CPU to then be directed to the graphics card? It really seems that mouse-looking is causing the issue, which really only works the GPU.