Real looking hair

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24 Nov 2012
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Ok, dont know about you but it has always bugged me when a characters hair looked like a deep pile carpet had been stuck on the characters head.

Thought there might be some out here who would like to read this

AMD TressFX

Found an article on Hexus site too
 
Having now seen it in motion I can't say I'm too impressed. The hair looks too floaty, it hovers over the shoulders, and it really hits performance hard. However, it's a step in the right direction and hopefully we'll see better use of it in later games.
 
Definitely an interesting feature that will be nice. Reminds me of looking at the 3D modelling for making walls/bricks more real by adding depth and indentation to objects rather than flat 2d Images plotted together. Shame it hits performance so bad to render it all!
 
Give it a few revisions and some driver tweaks, it could be really good. Much better than a bunch of bouncing/deforming pollys.
 
No weight, immaculately clean considering the much that she goes in. And flops around like Loki in the hands of the Hulk.
 
Lose all of your fps for the sake of some slightly prettier hair...

I thought PhysX was stupid for the fps hit comparable to what it actually does but this took the biscuit. If TressFX didn't hit fps (like it shouldn't :confused:) it'd be good, but that's not the case is it.

Maybe one day though...
 
next step to make mud and rain change the way it looks in those pictures it just stays perfectly clean that's the main downfall visually.
 
I wouldn't be so quick to judge the FPS hit, i'd place a bet on AMD having a driver soon that will improve the performance. It's their baby afterall.
 
Well unless the fps hit is 5 or less, then it still won't be worth it. Tessellation & PhysX wield infinitely better results aesthetically and give nowhere near the relative fps hits for what they actually do. This just seems incredibly contrived and gimmicky, almost completely arbitrary on AMD's behalf which isn't exactly their usual M.O. I can see it leading to better things in the future but the way it behaves now feels as though it shouldn't of been implemented into any game yet and AMD should have worked more on optimizing it. I really hope they aren't so big headed that they believe anyone will want the fps hit, just for better hair on a single character.

With the exception of Borderlands 2, PhysX doesn't hit a games frame rate nearly as much as TressFX has, but which is better? The results that TressFX has yielded to me looks like something that PhysX could have done for nowhere near the same fps hit anyway, as it just adds better behaviour and sharpness to a single instance of hair. This kind of fps hit would be understandable if it also applied to animals, fabric, all NPC's and even foliage, but as it stands the performance hit is baffling.

If this does evolve from a gimmick and actually becomes a worthwhile tech, I do hope AMD at least offer it to Nvidia, as Nvidia did offer them PhysX even if they refused it.
 
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