Was just thinking about this over the weekend...I fired up The Division for the first time in a while and as I was playing, running around, shooting these realistic people in New York, I started to find the whole thing a bit tasteless, was reminded of the stuff that went down in Munich and stopped playing.
Went back to Overwatch and enjoyed the whole fantasy abstractness of it.
With shootings becoming a regular occurrence now, I am really leaning towards shooters that exist in a very abstract world, like Overwatch, Destiny etc, rather than realistic stuff like, The Division, CS, CoD and the like. I was curious if anyone else feels the same?
I've built a new AI framework for UnrealEngine recently, and was about to start building out the behaviours which you would default to shooter mechanics, but I've decided to do something a bit different and write an AI that builds things rather than wrecks people, should be fun!
Before anyone jumps in with '*********' etc, I'm not calling for them to be banned, I'm not offended by them, I just found I don't really want to be playing them.
Went back to Overwatch and enjoyed the whole fantasy abstractness of it.
With shootings becoming a regular occurrence now, I am really leaning towards shooters that exist in a very abstract world, like Overwatch, Destiny etc, rather than realistic stuff like, The Division, CS, CoD and the like. I was curious if anyone else feels the same?
I've built a new AI framework for UnrealEngine recently, and was about to start building out the behaviours which you would default to shooter mechanics, but I've decided to do something a bit different and write an AI that builds things rather than wrecks people, should be fun!
Before anyone jumps in with '*********' etc, I'm not calling for them to be banned, I'm not offended by them, I just found I don't really want to be playing them.
