Realtime Killzone 2 gameplay

The footage was about showing us the small details; in an early build it's often not a good idea to show open areas, as the larger the area, the easier it is to see how incomplete and unfinished it is. It's also easier to see more complete details and lighting in enclosed areas. That's probably why the developer showed us a small area. I've no doubt we'll get our fair share of large open areas in the finished game. It's still a long way off, spring/summer 2008 last I heard.
 
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