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I am wanting to record what my OpenGL program renders in a lossless format (as it is simple objects without lighting for a video). I would prefer to use an existing library, although I am able to implement one myself if need be. The only constraint is really the file size, I don't need it to be massively efficient, but I am wanting to upload the video (12 hours) to YouTube and there is a 128GB file size limit. Will be rendering it at 4k at 60 fps, although if possible would like to go higher (for better animation etc.) if the reader time and file size allows.
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