Reinstalled Half Life 2 - Queer movement issue

Soldato
Joined
18 Oct 2002
Posts
8,456
Location
Scun'orp
I played HL2 when it first came out years and years ago. I now got the Orange Box pack and installed it, let steam update everything etc. Started a new game and immediately noticed something funny about movement. Basically if you press a key to move and let go of said key, your on screen character doesn't immediately stop on letting go of the key, he carries on moving for a bit, a sort of inertia effect. Now I don't remember movement being like this when I first played it, although it may just be my memory playing up. The same thing applies to TF2 so it appears to be an engine thing. Is this normal or can it be switched off? I'm not at my home pc now so I can't try this, but could it be anything to do with vertical sync being on causing keyboard lag or something? Bloody annoying whatever it is.
 
I have this issue in Fallout 3, not sure if it's just the way the game works (didn't do it when I played ig on the 360) but I would be interested in know how to stop it if it is possible.
 
I have this issue in Fallout 3, not sure if it's just the way the game works (didn't do it when I played ig on the 360) but I would be interested in know how to stop it if it is possible.

I do not have this problem on FO3 on PC, you installed any mods or anything?
 
I do not have this problem on FO3 on PC, you installed any mods or anything?

I use 4:

SVD Dragunov
Reskin of Vault 101 Security armor (modded stats by me in GECK)
Atmospheric sun glare
Increased Sniper Zoom.

Might try reinstalling and using no addons, see if that makes any differance.
 
i dont think it is the engine, the source engine does give a sort of gliding effect by which u gradually decelerate to a stop after u let go of WASD but i seriously doubt the amount of gliding that occurs is enough to think it is a problem. if it is just that though, u will get used to countering it by pressing the opposite direction (helps a lot with css)
 
The movement issue in half life 2 is just how the engine works. Always has been that way, even Half Life 1 was the same.

Really, I don't remember HL1 being like that at all. If it was I probably would have hated the game. Are you talking the updated HL1 source, or the original HL1? May have to rig up an old skool Win98 machine to check.
 
Really, I don't remember HL1 being like that at all. If it was I probably would have hated the game. Are you talking the updated HL1 source, or the original HL1? May have to rig up an old skool Win98 machine to check.

Why do you need a win98 machine? :P
 
Do you have any Wheels/Joysticks or other devices plugged in? I'm sure my cousin had a similar problem that was fixed when he unplugged those devices.
 
Really, I don't remember HL1 being like that at all. If it was I probably would have hated the game. Are you talking the updated HL1 source, or the original HL1? May have to rig up an old skool Win98 machine to check.

HL is based on the Quake engine which does have inertia such as this, it's basically controlled by the sv_friction server variable. The higher it is, the quicker the player will come to a halt. By default there is a degree of inertia (due to this friction when in contact with a surface) and I suspect it's the same for HL.
 
Back
Top Bottom