Rift S good for HL:A?

Soldato
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So I've done some research and for the money the Rift S looks decent from what i can tell, it looks a bit more appealing to me over the Index from reading some user experiences, there's less glare on the Rift S which seems to be an issue with the Index. Index screen is a little clearer, but i think I'd rather the less glare tbh, should not be on a headset that expensive.

Anyone had any experience with both?

But if i don't get either of the headsets i would wait until better ones come along, or better for the money at least.
 
The Index is better overall, better headset, better screen, and you can use Base Stations from the original Vive - although the base stations that use SteamVR 2.0 tracking are much better.
The Rift S is great for a out-of-the-box experience, there is only the Guardian setup (a virtual barrier you draw with a controller to give you a area to play in) to do. There are no base stations to buy and setup, the Rift S uses inside out tracking. You literally buy the Rift S and start, thats it. The Touch Controllers are slightly better than Valve's controllers, although most of the reviews are personal preference. The Rift S controllers, the same as the Quest, do have major flaws to them. In the inside part of the tracking plastic ring there are joins which are part of glued plastic parts glued to the ring - if you strike a controller on a wall, TV, or drop them on hard floors, they can easily break on these joins/seams so you are left with a cracked controller ring.

Drivers are good, Oculus did have some teething problems with their xmas v12 driver roll out. But one major thing that might put you off is the fact that Oculus is owned by Facebook. In their newer drivers, you are forced to have a Facebook account if you want to use VR social features such as Oculus Home. For the moment, you can ignore this and use the Rift S without Home and never see a Facebook account. I just worry Facebook will integrate themselves more and more into the drivers, and what makes this worse is that you cannot choose your drivers and headset firmware, you have to have the latest or you cannot use the Rift. There is a workaround, such as blocking Oculus servers in your Host file, but then you cannot use Oculus store features, or buy games. So if Facebook bothers you then you might want to look at a different headset. It does bother me as I don't use social media, especially Facebook, so for now I stay away from Home, and keep a keen eye on the drivers.

One last thing, there is no hardware IPD slider, only a software IPD setting. If your eyes are between somewhere around 60 - 72 approx, then you will be good to go. But, if your eyes are further apart than 72, or closer together than around 58 or less, then I would look at the Index.
 
Thanks for the response, yeah i already knew about the IPD thing, will have to measure to see.

The thing I've seen people mention is that the glare is supposedly a lot less on the Rift S over the Index, saw someone mention that on reddit and he preferred the Rift S because of it. And of course the Rift S is a lot cheaper, if the Index was perfect I'm sure i would be a lot more interested, but right now not so much.
 
I haven't yet seen any glare, I do have a sensitivity to that kind of thing and if it was bad I would have sold the Rift.
Once you get the headset on, get it just right and then tighten the strap, everything looks great. One thing that can happen is if a slight slip of the headset, say from a intense game, things can get blurry quite easy. The range from sharp to blurry is quite small, if that makes sense. I tend to put the headset on, get up some clear sharp text, then gently move the headset around until everything looks clear and sharp, then tighten up the strap.
One last thing, if you do get the Rift S, look around the net for tips on using velcro tie wraps to tie the cable more to the rear of the headset. This allows the cable to go down your back, rather than your side. You also might look into these

https://www.amazon.co.uk/Managment-Suspension-Playstation-Accessories-Retractable/dp/B0777H24ZG

They are great if you can't get on with being tethered, they allow much more freedom of movement.
 
I haven't yet seen any glare, I do have a sensitivity to that kind of thing

It's there, just 90% of the time you'll only notice it on blacked out loading screens with bright centralized objects. You'll rarely notice it in game, it baffles me when you see comments such as unplayable get mentioned in games that I've played myself and it simply isn't noticeable.
 
Thinking of picking up a rift s to play hl myself, not keen on faffing about with Facebook, is it easy just to use steam vr to buy games
 
Thanks, all I need to do now is find a rift s, been out to shops today but no stock, going to have a check online

There are a few pre-owned on ebay, if you don't mind the fact that someone else has worn it - I got mine pre-owned from Curries ebay, it was a return, paid £300 last year.
The Facebook integration is, so far, only if you use Oculus Home and their social features. If you don't, or won't, then register with a fake name and use a email address you wouldn't normally use - remember, all the info you give them goes back to Facebook. So, as long as Facebook don't interfere in the Rift's drivers then you'll be fine. But, just remember you will be forced to use the very latest drivers AND headset firmware, or you can't use the headset. Sounds nuts, but thats the way it is, unfortunately.
 
There are a few pre-owned on ebay, if you don't mind the fact that someone else has worn it - I got mine pre-owned from Curries ebay, it was a return, paid £300 last year.
The Facebook integration is, so far, only if you use Oculus Home and their social features. If you don't, or won't, then register with a fake name and use a email address you wouldn't normally use - remember, all the info you give them goes back to Facebook. So, as long as Facebook don't interfere in the Rift's drivers then you'll be fine. But, just remember you will be forced to use the very latest drivers AND headset firmware, or you can't use the headset. Sounds nuts, but thats the way it is, unfortunately.
thanks, ive set up a fake facebook account ready
 
I may have to wait to get one. I don't think my 980Ti is meeting minimum spec for HL:A.. though I'd have thought it would be okay for that since a 2060 is listed. Current GPU prices a bit inflated IMO, and new GPUs sometime this year. May have to miss out on playing early.
 
A 980Ti should be fine for stock resolution, at 80hz. As long as you don't use supersampling you should be ok, as anything from 120% - 150% and above can start to hit my 1080, depending on the game.
 
My 980ti ran my Vive really well, when it sadly died I replaced with a 2060, and that simply couldn't cope, so I ended up getting a 2080.

So 980ti > 2060 for VR in my experience anyway...
 
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