Associate
- Joined
- 8 Sep 2019
- Posts
- 191
- Location
- Lincoln
I'm hoping you guys might be able to help with an issue that is occurring in my Rift S.
I mainly play Elite Dangerous, in a seated position, but this issue isn't restricted to this game, or in seated versus standing games...
As far as I can tell, I have the most up to date MB BIOS and drivers, and most current Windows update.
I have disabled power save to USB and to the Rift S USB hub, and I am using a powered USB hub to connect the Rift S to a USB 3.0 (maybe even 3.1) port.
I'm running a custom OC Vega 56 within Wattman to 950 memory speed/1650 GPU speed, but the issue is also happening in non-OC mode.
I'm guessing there's an occasional glitch in either the USB or DP pipeline, because the way the fault manifests is that the colour in the Rift S display gets "washed out" and "pastel" for a spilt second before the headset repositions itself to one of 2 rough positions, either to the standing default position, (which makes the view originate in the game character's lap, or repositions to a seated level ,but a few inches backwards, so I can see my game character's chest in front of my eyes. It's a bit weird, but I can also say it's annoying as hel to have to keep pressing the key to "reset HMD" on a continual basis. I'm totally in the dark as to what might be glitching out the USB or DP connectivity...
If anyone here has any experience of this particular glitch, or something similar, I'd be grateful for any suggestions.
Thanks
I mainly play Elite Dangerous, in a seated position, but this issue isn't restricted to this game, or in seated versus standing games...
As far as I can tell, I have the most up to date MB BIOS and drivers, and most current Windows update.
I have disabled power save to USB and to the Rift S USB hub, and I am using a powered USB hub to connect the Rift S to a USB 3.0 (maybe even 3.1) port.
I'm running a custom OC Vega 56 within Wattman to 950 memory speed/1650 GPU speed, but the issue is also happening in non-OC mode.
I'm guessing there's an occasional glitch in either the USB or DP pipeline, because the way the fault manifests is that the colour in the Rift S display gets "washed out" and "pastel" for a spilt second before the headset repositions itself to one of 2 rough positions, either to the standing default position, (which makes the view originate in the game character's lap, or repositions to a seated level ,but a few inches backwards, so I can see my game character's chest in front of my eyes. It's a bit weird, but I can also say it's annoying as hel to have to keep pressing the key to "reset HMD" on a continual basis. I'm totally in the dark as to what might be glitching out the USB or DP connectivity...
If anyone here has any experience of this particular glitch, or something similar, I'd be grateful for any suggestions.
Thanks