Rift sensor setup....quick question.

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As I've said on my other thread I've just got a rift and now have a 3rd sensor. Now this might sound stupid but when I set Mt sensors up have they got to stop in exactly the same place even when I'm not using my rift.The reason I ask is that my front 2 sensors will be fine but I was thinking of positioning my 3rd sensor and when I shut down was hoping to move my sensor and wrap the cable up rather than have it trailing on the floor. Would I have to set my sensors again if I did this....cheers
 
Right OK ....looks like I got to keep my third sensor in its place then.
Stupid question 2.... when you set front sensors up if you playing standing I would assume you point the sensor directly at you...right?.... now if you sitting down to play do you have to tilt the sensor to be pointing straight at you again and if so would it have to reset the sensors......I'm new to this so don't want to make a balls up of it....lol
 
Well once again thanks for all the reply's....now for my final question....
I got the rift
Got the third sensor
I've read that I should download the rift software first is that OK...and is that it is there anything I'm missing to get me up and running......or is there anything else I need to do ....I can't wait to St it up from some of the things people say on this forum it looks like I'm going to be amazed by VR...and this is my first experience of VR...thanks a lot chaps ....and hopefully see you on VR world
 
You should download Oculus Tray Tool and optionally have that set your audio device and launch Oculus Home for you - https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/ (My settings below, Super Sampling at 2 for the 1080Ti, default is 1) -

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In Oculus home settings, Turn on Unknown Sources to allow launching SteamVR from Oculus -

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Also for SteamVR, the Oculus Tray Tool will set the preferred audio device so we don't need to in Steam. Oculus uses their own version of Asynchronous Reprojection so we can turn that off as well -

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Be sure to check out Steam's VR introduction also, The Lab. The archery mini game found within is very addictive.
 
Also for SteamVR, the Oculus Tray Tool will set the preferred audio device so we don't need to in Steam. Oculus uses their own version of Asynchronous Reprojection so we can turn that off as well -.

I always assumed the Oculus frame reprojections (time and space?) only function when the Oculus SDK is used. Many Steam games offer Oculus SDK support, but for those that don't wouldn't it be better to have Steam reprojecting? Does it cause problems having the Steam setting on all the time?
 
I always assumed the Oculus frame reprojections (time and space?) only function when the Oculus SDK is used. Many Steam games offer Oculus SDK support, but for those that don't wouldn't it be better to have Steam reprojecting? Does it cause problems having the Steam setting on all the time?
TBH, I really don't know as I have done no testing. I use a 1080Ti and have set it off after reading, some time ago, that it should be turned off.

Google 'oculus steam asynchronous reprojection' for more info.
https://forums.oculusvr.com/community/discussion/47109/trouble-with-steamvr-games
https://www.reddit.com/r/oculus/comments/6pu6mg/on_steam_vr_what_reprojection_should_i_disable/
 
I always assumed the Oculus frame reprojections (time and space?) only function when the Oculus SDK is used. Many Steam games offer Oculus SDK support, but for those that don't wouldn't it be better to have Steam reprojecting? Does it cause problems having the Steam setting on all the time?

Nope, should turn that off in SteamVR when you're using an Oculus.
 
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