Right, supreme commander rig!

Right, old dual core 939..

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getting that close with those units with the 4200x2 oc'd to 2.8 with an agp x1950 I had no slowdown....
 
whoever said this game brings computers to its knees needs to be put on his knees and shot in the the back of the head.

:)

i play a 2 player with a mate, his pc is practicaly same as mine. And we still get bad lag when we hit the 750 pop cap each. If there is ai in there and they have spammed huge t1 armys usualy then it brings the game to its knees.

Im not sure if maybe him being on a 2Mb connection might have something to do with it though as im on 10Mb. Or is it just the game hits the pcs to hard?
 
The AI is what causes the problems most of the time. Especially Rush AI :p

To say you don't need a high end rig to play a big game is just silly though.
 
Yea the original UI was... Well average...

Played some Forged Alliance at work today (2 players 1 AI) and it seemed to perform a lot worse than SC! Game speed was set at +0 but it was performing at -6/-7 at some points (mates laptop is a bit gash) but played the same size map with 2 AI on the original and we were easily keeping it +0/-1...

Anyone experienced similar?
 
Yea the original UI was... Well average...

Played some Forged Alliance at work today (2 players 1 AI) and it seemed to perform a lot worse than SC! Game speed was set at +0 but it was performing at -6/-7 at some points (mates laptop is a bit gash) but played the same size map with 2 AI on the original and we were easily keeping it +0/-1...

Anyone experienced similar?

Yup have the same problem.

On a 20km map with 3 computers and 1000 population limit, the game becomes excruciatingly slow after about 30-60 minutes, even though in vanilla SC I don't experience much slow down at all with the same game parameters. It's weird because the fps is still pretty high, it's just the animations which become really slow. Also, the more I attack the AI the faster it gets.

I think the AI is definitely the issue because in the campaign missions there are scenes which are far more intense, yet there are now slowdown issues. This makes sense because in the campaign most of the AI is scripted.

[For reference, I am using a [email protected]/4gb RAM/HD4870/XP32bit]
 
whoever said this game brings computers to its knees needs to be put on his knees and shot in the the back of the head.

:)


An E6600 running FA fine with 7 ai's and 1000 unit limit in the late game? Haha dream on mate, do you really think people believe you play the game better with your dual than us with a quad clocked higher than your dual ?
 
I haven't as yet tried an 8 player 1k pop cap game and I don't think I would really want to - what with running two screens in the game (24"/20").

I saw a nice improvement when I went from my old dual core opty 165 up to my present q6600 which I have at a meagre 3Ghz as it's only a B3, but even so with the game in full swing things do slow down - especially if you try fiddling with the camera angles :p

Using the core optimiser does help to an extent but only so much as the game will just bring itself to a halt if you have massive battles that last a long long time.

When I first got SC I had a 256mb x1900xt which just about coped at my 20" screens native resolution. I had to have the graphics settings turned down as 256mb just wasn't enough vram. Now that I have a 1gig 4870 the problem isn't anywhere near as apparent but the game still does suffer (I find) from me adding AA so I usually run without it.

If they could just find a way to address the sim speed issues then it would be a game I could play for many hours at a time quite happily!
 
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