Well ok it is early access so some leeway has to be given and 3DR do state on the Steam page that they are actively taking community feedback with a view to release sometime in 2024, so hopefully this feedback does give something valuable so the final game is properly polished.
I have played the early access for a short while and got a refund as a result of my experience of the current state of the game.
The issues immediately obvious are:
- The mouse sensitivity setting is not labelled accurately, and isn't even placed in the controls settings screen. It also cannot be adjusted to whole values, Want 1.2? No chance, here's 1.19, 1.21 etc.
- The graphical settings are half-decent, but they are clunky, with no meaningful previews or descriptions to adjust. Nvidia NIS features, which is nice.
- No proper fullscreen presentation, so you cannot select a DLDSR res in-game, which means you have to change your desktop res first before loading the game if you want to play at 5160x2160 (2.25x DLDSR of 3440x1440).
- Shader comp stutter. The game does no pre-comp, and you even get frametime hitching when firing weapons just as particle effects get triggered the first time.
- The weapons all sound and feel weak. There's no impulse/impact to them to give the sense of power.
- There appears to be mouse acceleration being applied, no setting to turn it off. There is no RAW input option.
- Texture details are severely lacking, which probably explains why even on Epic with RT enabled and all upscaling disabled, the game maxes out my 144Hz/139fps Gsync cap.
- There is a frametime issue where after a while the frametime line suddenly has constant microstuttering. I suspect this is the classic Unreal Engine lack of optimisation. It happens with or without RT, with or without upscaling etc. This is on an RTX 4090.
- The HUD/UI isn't very intuitive, waypoint marker isn't very useful either.
- Visually here is black crush, so on an OLED monitor I am seeing faded blacks, which emans dark scenes look dark grey and there's loss of ambience/detail as a result.
On the plus side...
- FOV slider!
- Ultra-widesupport.
- Upscalers all supported with Frame Gen, NIS etc.
- Quick load times (though low quality textures so to be expected...).
Not the kind of thing I'd be wanting to pay £18 for. At this sort of state they should be free to access and provide feedback as there's far too much wrong/broken to actually get any form of enjoyment out of. This is also 3D Realms, not some indie dev, so I expected something much higher quality for that money.
[NOT MRK APPROVED IN ITS CURRENT STATE!]