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Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & ASync Compute Support & More

Soldato
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Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & ASync Compute Support & More

This patch includes the following improvements:

Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.
The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.

Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.

On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).



http://steamcommunity.com/app/391220/discussions/0/358417008720278827/

No async for Maxwell only Pascal?
 
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