• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Rivatuner 2.04 released.

Soldato
Joined
3 Nov 2004
Posts
9,871
Location
UK
Heads up, in case you hadn't seen it. Don't think its a repost.

Added new ForceWare 163.67 overclocking interfaces support. Please take a note that by design of new NVIDIA drivers ForceWare's NVAPI overclocking interfaces no longer scale shader domain clock when raster domain clock is changed on G8x graphics processors and provides completely independent shader domain clock adjustment interface instead. It means that all overclocking tools supporting traditional overclocking interfaces (e.g. RivaTuner, ATITool or PowerStrip) change raster domain core clock only when overclocking core with these drivers. Now RivaTuner is the only third party overclocking tool supporting new independent shader domain clock adjustment interface too and able to overclock it with these drivers. Currently shader domain overclocking in RivaTuner is available for power users only and is exposed as user adjustable shader/ROP domain clock ratio represented by ShaderClockRatio registry entry. The next version of RivaTuner will provide independent shader domian clock control directly via overclocking GUI. Please take a note that by default it applies to Vista ForceWare 163.67 only, however Windows XP owners may also force RivaTuner to use Vista-specific NVAPI overclocking interfaces by setting NVAPIUsageBehavior registry entry to 1.

http://forums.guru3d.com/showthread.php?t=238076

Apparently you can now set "ShaderClockRatio" found under 'overclocking'. Set a ratio, then reset the ROP domain. So the sequence is

Set stock > Apply
Set overclock > Apply

The shader domain clock will follow the ROP domain clock accordingly to your new set ratio. Don't ask me if it works, I haven't tried it yet.

http://forums.guru3d.com/showthread.php?t=237145&page=3
 
Last edited:
Can't seen to get it to work with Vista 64. Even though I have driver signing disabled it seems as if its still not working.
 
He said it would hit today.

To above peep, it does work, I manually put that File it inc's (looks like a ZIP) inside the RivaTuner DIR, although this build installs it auto, where as last build it was brand new and addition to RivaTuner 2.03.

Reboot PC using F8 and No Driver Signing to get it installed initually.

I do not see new options for Shader but I did Roll back to Previous Beta as of that issue.
 
Last edited:
Well Rivatuner 2.04 works with it even though it was signed off at .67's, I have used the new settings to set Shader to -1, this gives me same Core/Shader Ratio as older drivers inc my underclocked 2D speed, so Im happy.


hello1jpghn3.jpg
 
Last edited:
right yeah.. well i did that thing he said to do for xp users in the last few lines quoted in the OP but nothing worked (cant increase ratio..nothing changes)

meh, not complaining really, just wondering if it was something i wasnt doing right or maybe its just me being stupid.. probably the latter :)
 
Well does these last 2 beta drivers actually mess up your OC in XP, IE does the Core increase but Shader stay still as it now does in Vista ?, if no then you do not need worry. :)
 
Well Rivatuner 2.04 works with it even though it was signed off at .67's, I have used the new settings to set Shader to -1, this gives me same Core/Shader Ratio as older drivers inc my underclocked 2D speed, so Im happy.


hello1jpghn3.jpg


Yep..says it in the help..if you right click the ShaderClockRatio setting in PowerUser, in RivatTuner\Nvidia\Overclocking you get this nice bit of info about what default value to use. (Am using -1 also for now)

"Default Value :
Use this value to define custom Shader/ROP clock ratio for G8x graphics processors. Please take a note that by default this feature works only under Vista ForceWare 163.67 and newer drivers, supporting independent shader domian clock adjustment.
However, Windows XP users with 163.67 and newer drivers may also force Vista styled overclocking interfaces usage by setting NVAPIUsageBehavior value to 1.

Tips:
- Shader/ROP clock ratio is calculated by dividing shader domain clock by ROP domain clock. For example, default Shader/ROP clock ratio for reference design GeForce 8800 GTX is equal to 2.34 (1350MHz / 576MHz).
- Beginners may set ratio to -1 to force RivaTuner to use default ratio defined by default shader and ROP clocks specified in VGA BIOS."
 
Back
Top Bottom