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Rivatuner overclocking gtx260

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hey guys i've been messing about with rivatuner recently and started overclocking my gtx260.

48884372.png


heres what i've currently done, but being the noob i am at this, i dont understand why the hardware monitor (on the right) shows the current core,shader and memory clock at much lower values than the ones i've applied it for.
 
The top row are the current clocks, and the bottom row are the BIOS defaults :) So yours is running at the speed specified in RT.
 
no no! current clocks are 399 799 and 297 in the little black box on the right, GPU-Z's sensors also show these values. Before i set the overclocks it always showed the correct speeds. So i'm not sure where i messed up now :confused::confused:
 
hey guys i've been messing about with rivatuner recently and started overclocking my gtx260.

48884372.png


heres what i've currently done, but being the noob i am at this, i dont understand why the hardware monitor (on the right) shows the current core,shader and memory clock at much lower values than the ones i've applied it for.

Is that stable at 680 clock !??!
 
Oh right, basically, they're the GTX 260s 2D clock speeds. It's an every saving feature, when it detects a 3D app, it'll switch to the clocks shown in GPUZ.

However as mrk pointed out Evga Precision for lack of a better phrase 'is where it's at' :p It's much better for X64 OSs since I and many others have had issues with RT since build 2.11. It's also much more user friendly/simple lightweight.

Edit:- Any Nvidia card will work fine on it. However download it from Guru3D since you have to rtegister on Evga'a site for the download.
 
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You'll have to unlink the clocks to get much higher on the core once you hit ~1500 on the shaders depending on how good a card it is... but keep running the benchmarks to test performance as certain variants of clock and shader speed can actually decrease performance below stock! on the 200 series cards.
 
You'll have to unlink the clocks to get much higher on the core once you hit ~1500 on the shaders depending on how good a card it is... but keep running the benchmarks to test performance as certain variants of clock and shader speed can actually decrease performance below stock! on the 200 series cards.

Not doubting, but got a link? I swear I had something similar with my old 8800GTX in certain apps.
 
i thought windows 7 aero was some 3d app thing... ? nevermind that i'll download evga precision now and give it a go, i just got out of a L4D game but my speeds and stuff didnt change throughout the game.
 
Not off hand...

But from clocking my 260GTX SLI I've seen slowdowns on certain combinations, assuming its not related to SLI somehow, specially in crysis benchmark and lost coast.

I've not tried it with a single card to rule out other possibilities tho.
 
ok just to show you.. i've turned off Rivatuner, upped my clock speeds and mem a bit more with Precision, applied it and then slapped on gta4. It all runs stable but as you see from the GPU-Z sensors, the clocks didnt change.

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What drivers are you using? I had a similar problem every so often with the 190.38 drivers, I'm now using the 186.XX ones without a hitch.
 
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